void Awake()
    {
        if (singleton != null)
        {
            Destroy(this);
            enabled = false;
            return;
        }

        singleton = this;

        updateables = new List <UpdateableObject_VS>();
        sceneObj    = new Dictionary <SceneID, SceneObjects_VS>();

        foreach (SceneObjects_VS so in sceneObjects)
        {
            if (!sceneObj.ContainsKey(so.id))
            {
                sceneObj.Add(so.id, so);
            }
            else
            {
                Debug.LogError("Multiple entries with the same ID[" + so.id.ToString() + "] found! Please check IDs");
            }
        }

        sceneObjects.Clear();

        currentSceneObjects = new SceneObjects_VS {
            id = SceneID.NONE, obj = null
        };
    }
    void _SetupScene(SceneID id)
    {
        if (currentSceneObjects.id != SceneID.NONE)
        {
            foreach (GameObject go in currentSceneObjects.obj)
            {
                go.SetActive(true);
            }
        }

        currentSceneObjects = sceneObj[id];

        foreach (GameObject go in currentSceneObjects.obj)
        {
            go.SetActive(false);
        }
    }