/*private void EnableAutoPickup(int entityId, GameObject normalCollider)
         * {
         *  var listener = normalCollider.GetComponent<SceneObjectTriggerEnterListener>();
         *  if (listener == null)
         *  {
         *      listener = normalCollider.AddComponent<SceneObjectTriggerEnterListener>();
         *  }
         *  listener.SetEntityId(entityId);
         * }*/

        protected void ProcessSceneObjectSetting(SceneObjectEntity entity, GameObject model)
        {
            var target = SceneObjectGoAssemble.Assemble(model, entity);

            if (entity.hasEffects)
            {
                foreach (var effect in entity.effects.GlobalEffects)
                {
                    _effectManager.AddGameObject(effect, model);
                }
            }

            if (entity.hasWeaponObject)
            {
                ProcessWeaonCastSetting(entity, target);
            }
            else if (entity.hasSimpleItem)
            {
                ProcessSimpleEquipment(entity, target);
            }
        }
            protected void InitSceneObject(SceneObjectEntity entity, GameObject model)
            {
                var target = SceneObjectGoAssemble.Assemble(model, entity);

                if (entity.hasSize)
                {
                    var size = Mathf.Max(1f, entity.size.Value);
                    model.transform.localScale  = Vector3.one * entity.size.Value;
                    target.transform.localScale = Vector3.one / size;
                }

                if (entity.hasEffects)
                {
                    foreach (var effect in entity.effects.GlobalEffects)
                    {
                        _contexts.session.clientSessionObjects.GlobalEffectManager.AddGameObject(effect, model);
                    }
                }

                if (entity.hasSimpleEquipment)
                {
                    ProcessSimpleEquipment(entity, target);
                }
                else if (entity.hasWeaponObject)
                {
                    if (SingletonManager.Get <WeaponResourceConfigManager>().IsC4(entity.weaponObject.ConfigId))
                    {
                        target.transform.localPosition = new Vector3(0, 0.5f, 0);
                    }
                    else
                    {
                        target.transform.localPosition = new Vector3(-0.5f, 0, 0);
                    }
                    ProcessWeapon(entity, target);
                }
            }