Beispiel #1
0
 public SceneObject GetSceneObject(SceneObjectData.types type)
 {
     foreach (SceneObject so in sceneObjects_pooled)
     {
         if (so.data.type == type)
         {
             so.gameObject.SetActive(true);
             sceneObjects_pooled.Remove(so);
             return(so);
         }
     }
     return(null);
 }
Beispiel #2
0
    SceneObject CreateNew(SceneObjectData.types type)
    {
        SceneObject so_to_instantiate = obstacle1;

        switch (type)
        {
        case SceneObjectData.types.CHARACTER:
            so_to_instantiate = enemy;
            break;

        case SceneObjectData.types.OBSTACLE1:
            so_to_instantiate = obstacle1;
            break;

        case SceneObjectData.types.OBSTACLE2:
            so_to_instantiate = obstacle2;
            break;

        case SceneObjectData.types.GRAB:
            so_to_instantiate = grab1;
            break;
        }
        return(Instantiate(so_to_instantiate));
    }