Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (!onceflag)
        {
            //曲が終了した後の処理
            if (musicStatus.isEnd)
            {
                onceflag = true;

                //MusicNameをとる
                sceneMove = GameObject.Find("SceneManager").GetComponent <SceneMove>();
                loadMusic = GameObject.Find("MusicManager").GetComponent <LoadMusicFile>();
                //data.Musicnameに名前を持ってくる
                data.MusicName = loadMusic.BGM_MusicName[sceneMove.musicNumber].ToString();

                //NoteGenerateTimingをもってくる
                notesGenerate = GameObject.Find("NotesManager").GetComponent <NotesGenerate>();

                for (int i = 0; i < notesGenerate.GenerateTimer.Count; i++)
                {
                    data.LineType.Add(notesGenerate.LineType[i]);
                    data.NoteGenerateTiming.Add(notesGenerate.GenerateTimer[i]);
                }
                saveMusicData.SaveData(data);
                File.Delete("C:/Users/MuiraRyuta/Documents/UnityPackage/MusicGameForTap/Assets/MusicGameForTap/MusicData/" + data.MusicName + ".json.meta");
                AssetDatabase.ImportAsset("Assets/MusicGameForTap/MusicData/" + data.MusicName, ImportAssetOptions.Default);

                sceneMove.MoveSelect();
            }
        }
    }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         SceneMove.LoadScene(SCENE_TYPE.main);
     }
 }
Beispiel #3
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 private void Awake()
 {
     instance = this;
     if (IsFadeIn)
     {
         StartCoroutine(FadeIn());
     }
 }
Beispiel #4
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 // Use this for initialization
 void Start()
 {
     buttonStatus     = GameObject.Find("PlayMusicButton").GetComponent <ButtonStatus>();
     musicStatus      = GetComponent <MusicStatus>();
     targetMusic      = GetComponent <AudioSource>();
     loadMusicFile    = GetComponent <LoadMusicFile>();
     musicSelect      = GameObject.Find("SceneManager").GetComponent <SceneMove>();
     targetMusic.clip = (AudioClip)loadMusicFile.BGM_MusicName[musicSelect.musicNumber];
 }
Beispiel #5
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 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
Beispiel #6
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    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != null)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);
    }
Beispiel #7
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		public void LoadScene(IScene scene, SceneMove move)
		{
			m_initialized = false;
			m_scene = scene;
			gameObject.SetActive(true);

			m_move = move;
			if (move != SceneMove.None)
			{
				var rt = canvas.GetComponent<RectTransform>();
				Vector3 pos = new Vector3(move == SceneMove.Left ? 
					6.4f : -6.4f, 0);
				m_startPos = Root.localPosition;
				Root.localPosition = pos;
				transform.localPosition = (pos * -100f);
			}
		}
 private void Awake()
 {
     sceneMove = this;
 }
Beispiel #9
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 private void Awake()
 {
     instance = this;
 }