Beispiel #1
0
        private void ActiveBtn(SkillId id, int num)
        {
            for (int _i = 0; _i < m_btnList.Count; ++_i)
            {
                if (m_btnList[_i].GetComponent <SkillBtn>().Id == id)
                {
                    m_btnList[_i].GetComponent <Button>().interactable = true;
                    m_btnList[_i].GetComponent <SkillBtn>().Initial(id, num);
                }
            }
            SceneModule _sceneModule = (SceneModule)GameManager.GameManagerObj.GetComponent <GameManager>().GetModuleByName("SceneModule");

            _sceneModule.SetPlayerCanMove(true);
        }