public LoadedScene(ISceneController controller, SceneModel model, GameObject sceneRoot, SceneIndex id) { Controller = controller; Model = model; SceneIdentifier = id; Scene = sceneRoot; }
public SceneViewModel(SceneModel model) { Model = model; Transitions = new List <TransitionViewModel>(Model.Transitions.Select(t => new TransitionViewModel(t, this))); OffsetX = -Width / 2; OffsetY = -Height / 2; }
IEnumerator SaveFilesData() { Debug.Log("Saving..."); var objsModel = GameManager.Instance.objsScene; var models = new List <Model.Model>(); objsModel.ForEach(x => { models.Add(new Model.Model(x)); }); var newScene = new SceneModel() { Models = models }; var now = DateTime.Now; var fileName = "save_" + now.Year + now.Month + now.Day + now.Hour + now.Millisecond; var jsonFormatScene = new SceneData(newScene); var json = MonoUtils.ConvertToJsonData(jsonFormatScene); Debug.Log("Saving... Dir: " + _dirPath + @"/" + fileName + ".json"); //write string to file System.IO.File.WriteAllText(_dirPath + @"/" + fileName + ".json", json); GameEvents.OnFilesOpFinished(); yield return(null); }
public JsonResult List() { var mongo = new MongoHelper(); var scenes = mongo.FindAll(Constant.SceneCollectionName); var list = new List <SceneModel>(); foreach (var i in scenes) { var info = new SceneModel { ID = i["ID"].AsObjectId.ToString(), Name = i["Name"].AsString, TotalPinYin = i["TotalPinYin"].ToString(), FirstPinYin = i["FirstPinYin"].ToString(), CollectionName = i["CollectionName"].AsString, Version = i["Version"].AsInt32, CreateTime = i["CreateTime"].ToUniversalTime(), UpdateTime = i["UpdateTime"].ToUniversalTime(), Thumbnail = i.Contains("Thumbnail") && !i["Thumbnail"].IsBsonNull ? i["Thumbnail"].ToString() : null }; list.Add(info); } list = list.OrderByDescending(o => o.UpdateTime).ToList(); return(Json(new { Code = 200, Msg = "获取成功!", Data = list })); }
public static SceneModel Create(Scene scene, params string[] availableSceneBehaviors) { var availableSceneBehaviorNames = availableSceneBehaviors.Select(s => new SceneBehaviorName(s)); var factoryProvider = Substitute.For <ISceneBehaviorFactoryProvider>(); factoryProvider.Get(Arg.Any <string>()).ThrowsForAnyArgs(new InvalidOperationException("Missing substitute configuration.")); foreach (var sceneBehaviorName in availableSceneBehaviors) { var factory = Substitute.For <ISceneBehaviorFactory>(); factory.BehaviorName.Returns(sceneBehaviorName); factory.Create(scene).Returns(ci => { var sceneBehavior = Substitute.ForPartsOf <SceneBehavior>(scene); sceneBehavior.Name.Returns(sceneBehaviorName); return(sceneBehavior); }); factoryProvider.Configure().Get(sceneBehaviorName).Returns(factory); } var sceneModel = new SceneModel(scene, availableSceneBehaviorNames, factoryProvider); return(sceneModel); }
public SceneViewModel(SceneModel model) { this.Model = model; this.Items = new List <ItemViewModel>(); foreach (ItemModel item in this.Model.Items) { switch (item.Type) { case ItemTypeEnum.Text: this.Items.Add(new TextItemViewModel((TextItemModel)item)); break; case ItemTypeEnum.Image: this.Items.Add(new ImageItemViewModel((ImageItemModel)item)); break; case ItemTypeEnum.Sound: this.Items.Add(new SoundItemViewModel((SoundItemModel)item)); break; case ItemTypeEnum.Video: this.Items.Add(new VideoItemViewModel((VideoItemModel)item)); break; } } }
public ActionResult ApplyWithDraw() { var siteSetting = SiteSettingApplication.SiteSettings; if (string.IsNullOrWhiteSpace(siteSetting.WeixinAppId) || string.IsNullOrWhiteSpace(siteSetting.WeixinAppSecret)) { throw new MallException("未配置公众号参数"); } var token = AccessTokenContainer.TryGetAccessToken(siteSetting.WeixinAppId, siteSetting.WeixinAppSecret); SceneModel scene = new SceneModel(QR_SCENE_Type.WithDraw) { Object = CurrentUser.Id.ToString() }; SceneHelper helper = new SceneHelper(); var sceneid = helper.SetModel(scene); var ticket = QrCodeApi.Create(token, 300, sceneid, Senparc.Weixin.MP.QrCode_ActionName.QR_LIMIT_SCENE, null); ViewBag.ticket = ticket.ticket; ViewBag.Sceneid = sceneid; var balance = MemberCapitalApplication.GetBalanceByUserId(CurrentUser.Id); ViewBag.ApplyWithMoney = balance; var member = _iMemberService.GetMember(CurrentUser.Id);//CurrentUser对象有缓存,取不到最新数据 ViewBag.IsSetPwd = string.IsNullOrWhiteSpace(member.PayPwd) ? false : true; ViewBag.WithDrawMinimum = siteSetting.WithDrawMinimum; ViewBag.WithDrawMaximum = siteSetting.WithDrawMaximum; ViewBag.Keyword = string.IsNullOrWhiteSpace(SiteSettings.SearchKeyword) ? SiteSettings.Keyword : SiteSettings.SearchKeyword; ViewBag.Keywords = SiteSettings.HotKeyWords; return(View()); }
public async Task <SceneModel> GetExperimentDetails(string participantId) { SceneModel model = null; if (!String.IsNullOrEmpty(participantId)) { try { using (HttpClient client = new HttpClient()) { string url = $"{ApiHost}/api/experiment?participantId={participantId}"; var response = await client.GetAsync(url); if (response.StatusCode == HttpStatusCode.OK) { string result = await response.Content.ReadAsStringAsync(); model = JsonConvert.DeserializeObject <SceneModel>(result); } } } catch (Exception ex) { // _failures.Add(ex); } } return(model); }
private void MakeEntrySceneFirstBuilt(List <EditorBuildSettingsScene> scenes) { SceneModel entryScene = serializedSceneManager.TargetManager.EntryScene; if (entryScene == null || scenes.Count == 0) { return; } if (scenes[0].path.Equals(entryScene.SceneAssetPath)) { return; } int indexOfEntry = scenes.FindIndex((x) => x.path.Equals(entryScene.SceneAssetPath)); if (indexOfEntry < 0) { Debug.LogError("Failed to find Entry Scene, cannot set as first build scene"); return; } scenes.SwapValues(indexOfEntry, 0); }
private void Awake() { model = GetComponent <SceneModel>(); sceneChange = GetComponent <SceneChangeManager>(); GameManager.Instance.SetCurrentState(GameState.Prepare); }
public Scene.Scene CreateScene(SceneModel model) { IDictionary <string, Texture> textures = CreateTextures(model); IDictionary <string, Material> materials = CreateMaterials(model, textures); ICollection <ShapeBase> shapes = CreateShapes(model, materials); ICollection <LightBase> lights = CreateLights(model); IDictionary <string, Shader> shaders = CreateShaderPrograms(model); IDictionary <string, Mesh> meshes = CreateMeshes(model); Camera camera = CreateCamera(model, textures, materials); Scene.Scene result = new Scene.Scene { Textures = textures, Materials = materials, Shapes = shapes, Shaders = shaders, Meshes = meshes, Camera = camera, Lights = lights }; result.Camera.Collider = new ColliderCollection(result.Shapes.Cast <ICollider>()); result.Camera.CollisionHelper = new CollisionHelper(result, result.Camera.Collider); result.Camera.SetRenderQueue(result.Camera.GetCollisions()); return(result); }
private IDictionary <string, Material> CreateMaterials(SceneModel model, IDictionary <string, Texture> textures) { Dictionary <string, Material> result = new Dictionary <string, Material>(); logger.LogDebug("Creating materials..."); foreach (MaterialModel material in model.Materials) { logger.LogDebug($"Creating material '{material.Name}'"); if (result.ContainsKey(material.Name)) { logger.LogDebug($"A material with the name '{material.Name}' already exists. Skipping..."); continue; } if (string.IsNullOrWhiteSpace(material.Texture) || !textures.ContainsKey(material.Texture)) { logger.LogWarning($"Texture with name '{material.Texture}' does not exist. Skipping..."); continue; } result.Add(material.Name, new Material { Colour = material.Colour, Reflectiveness = material.Reflectiveness, Roughness = material.Roughness, Texture = textures[material.Texture] }); } return(result); }
private void Awake() { Cinema.GvrHead.trackPosition = false; Camera.main.transform.localPosition = Vector3.zero; SceneModel sceneModel = GlobalVariable.GetSceneModel(); bool isInteractable = (sceneModel != SceneModel.IMAXTheater && sceneModel != SceneModel.Drive); CinemaPanel.ChangeSceneStyle(isInteractable, false); switch (sceneModel) { case SceneModel.Drive: DriveModelQuadScreenTrans(); break; default: PlayerGameobjectControl.Instance.QuadScreen.transform.localPosition = ImaxQuadScreenPosition; PlayerGameobjectControl.Instance.QuadScreen.transform.localScale = ImaxQuadScreenScale; break; } PlayerGameobjectControl.Instance.HemisphereScreen.transform.localPosition = HemisphereScreenPosition; PlayerGameobjectControl.Instance.HemisphereScreen.transform.localScale = HemisphereScale; PlayerGameobjectControl.Instance.SphereScreen.transform.localPosition = OctahedronSphereScreenPosition; PlayerGameobjectControl.Instance.SphereScreen.transform.localScale = OctahedronSphereScale; //if (GvrViewer.Controller.Eyes.Length == 2) //{ // foreach (var item in GvrViewer.Controller.Eyes) // { // item.cam.clearFlags = CameraClearFlags.Depth; // } //} CameraMaskControl.GetInstance().HideMask(); }
private void SetBtnStatus() { SceneModel sceneModel = GlobalVariable.GetSceneModel(); if (sceneModel == SceneModel.Default) { DefaultBtn.SetSelected(true); StarrySkyBtn.SetSelected(false); ImaxTheaterBtn.SetSelected(false); DriveBtn.SetSelected(false); } else if (sceneModel == SceneModel.StarringNight) { StarrySkyBtn.SetSelected(true); DefaultBtn.SetSelected(false); ImaxTheaterBtn.SetSelected(false); DriveBtn.SetSelected(false); } else if (sceneModel == SceneModel.IMAXTheater) { ImaxTheaterBtn.SetSelected(true); StarrySkyBtn.SetSelected(false); DefaultBtn.SetSelected(false); DriveBtn.SetSelected(false); } else if (sceneModel == SceneModel.Drive) { DriveBtn.SetSelected(true); ImaxTheaterBtn.SetSelected(false); StarrySkyBtn.SetSelected(false); DefaultBtn.SetSelected(false); } }
protected override void OnInit() { model = SceneController.instance.GetModel <SceneModel>(SceneModel.name); syncModel = SyncController.instance.GetModel <SyncModel>(SyncModel.name); playerModel = PlayerController.instance.GetModel <PlayerModel>(PlayerModel.name); AddCommand(LOAD_SCENE, LoadScene); }
public ScenePropertiesEditorViewModel(SceneModel sceneModel) { _sceneModel = sceneModel; _sceneBehavior = CreateProperty(nameof(SceneBehavior), _sceneModel.SceneBehavior); _sceneBehavior.Subscribe(sceneBehavior => _sceneModel.SceneBehavior = sceneBehavior); AvailableSceneBehaviors = _sceneModel.AvailableSceneBehaviors; }
void OnGetData(SceneModel model) { scenes.Add(model); if (sceneToLoad == null) { sceneToLoad = model; } }
public int SetModel(SceneModel model, int expireTime = 600) { int hashCode = model.GetHashCode(); string str = CacheKeyCollection.SceneState(hashCode.ToString()); Cache.Insert(str, model, expireTime); return(hashCode); }
public GameStateModel() { GlobalFlags = new List <GameFlag> (); Scenes = new List <SceneModel> (); PlayerState = new PlayerStateModel(); NPCs = new List <NPCStateModel>(); Scene = new SceneModel(); }
private IEnumerator LoadAdditiveScene(SceneIndex scene, SceneModel model) { OnLoadingStart?.Invoke(); IsLoading = true; AsyncOperation loadSceneJob = SceneManager.LoadSceneAsync(scene.ToString(), LoadSceneMode.Additive); while (!loadSceneJob.isDone) { yield return(null); // Callback to update based on the async task progress OnLoadingUpdate?.Invoke(loadSceneJob.progress); } // Scene was done loading Scene loadedScene = SceneManager.GetSceneByName(scene.ToString()); if (loadedScene.isLoaded) { SceneManager.MergeScenes(loadedScene, SceneManager.GetActiveScene()); bool controllerFound = false; // Get the scene object to initialize the scene using the ISceneController interface GameObject[] rootObjects = loadedScene.GetRootGameObjects(); foreach (GameObject rootObject in rootObjects) { // Try to get the scene controller so we can initialize the scene SceneController <SceneModel> sceneController = rootObject.GetComponent <SceneController <SceneModel> >(); // This object didn't have the scene controller if (sceneController == null) { continue; } sceneController.BaseModel = model; LoadedScene managedLoadedScene = new LoadedScene(sceneController, model, rootObject, scene); _loadedScenes.Add(managedLoadedScene); yield return(sceneController.Initialization()); sceneController.AfterInitialization(); controllerFound = true; } if (!controllerFound) { Debug.LogError("[SceneTransitionManager] Could not find any object with component ISceneController in scene: " + loadedScene.name); } } OnLoadingFinished?.Invoke(); IsLoading = false; }
public static SceneModel FilterBy(this SceneModel model, SceneDataType sceneDataType) { if (sceneDataType.IsFlaggedExactly(SceneDataType.All)) { return(model); } // TODO throw new NotImplementedException(); }
internal void DeleteSceneNode(int sceneId, bool addToExclusionFilter) { SceneModel model = TargetManager.scenes.Find((x) => x.SceneId == sceneId); if (sceneId == TargetManager.AnyScene.SceneId) { return; } if (model == null) { return; } Undo.SetCurrentGroupName("Delete Scene Node"); int undoGroup = Undo.GetCurrentGroup(); Undo.RegisterCompleteObjectUndo(SceneNodesObject.targetObject, "Scene Nodes"); SerializedProperty scenesProperty = ScenesProp; for (int i = scenesProperty.arraySize - 1; i >= 0; i--) { SerializedSceneModel serializedScene = GetSerializedSceneModel(i); serializedScene.DeleteTransitionsInvolving(sceneId); if (serializedScene.SceneIdProp.intValue == sceneId) { scenesProperty.DeleteArrayElementAtIndex(i); } } SerializedManager.ApplyModifiedProperties(); for (int i = 0; i < SceneNodesProp.arraySize; i++) { if (GetSceneNodeIdProperty(i).intValue == sceneId) { SceneNodesProp.DeleteArrayElementAtIndex(i); break; } } SceneNodesObject.ApplyModifiedProperties(); if (addToExclusionFilter) { SerializedProperty exclusion = SerializedSceneFilter.FindProperty("FilesToExclude"); SerializedProperty newEntry = exclusion.AddArrayElement(); newEntry.stringValue = model.SceneAssetPath; SerializedSceneFilter.ApplyModifiedProperties(); } Undo.CollapseUndoOperations(undoGroup); }
void ModelUpdated(SceneModel model) { var mi = Get(model.CloudID); mi.hidden = model.Hidden; mi.position = new CloudAPI.Position(); mi.position.GpsPos = model.Position; Save(); }
public SceneEditorViewModel(string sceneFilePath, IEventBus eventBus, ISceneLoader sceneLoader, ISceneModelFactory sceneModelFactory) { _sceneFilePath = sceneFilePath; _eventBus = eventBus; _sceneLoader = sceneLoader; _scene = _sceneLoader.Load(_sceneFilePath); _sceneModel = sceneModelFactory.Create(_scene); }
private IDictionary <string, CompiledShader> CreateShaders(SceneModel scene) { Dictionary <string, CompiledShader> result = new Dictionary <string, CompiledShader>(); logger.LogDebug("Creating shaders..."); foreach (ShaderModel shader in scene.Shaders) { logger.LogDebug($"Creating shader '{shader.Name}'..."); if (result.ContainsKey(shader.Name)) { logger.LogDebug($"Shader '{shader.Name}' has already been defined. Skipping..."); continue; } if (!File.Exists(shader.Source)) { logger.LogDebug($"Could not find file for shader '{shader.Name}'. Skipping..."); continue; } string source; try { using (StreamReader sr = new StreamReader(shader.Source)) { source = sr.ReadToEnd(); } } catch (Exception e) { logger.LogDebug($"Attempted to read the source of shader '{shader.Name}', but failed: {e.Message}\n{e.StackTrace}"); continue; } int shaderPointer = GL.CreateShader(shader.Type); GL.ShaderSource(shaderPointer, source); GL.CompileShader(shaderPointer); string compileMessage = GL.GetShaderInfoLog(shaderPointer); if (!string.IsNullOrEmpty(compileMessage)) { logger.LogDebug($"shader {shader.Name} was not created:"); logger.LogDebug(compileMessage); GL.DeleteShader(shaderPointer); continue; } result.Add(shader.Name, new CompiledShader { ShaderPointer = shaderPointer, Type = shader.Type }); } return(result); }
public override void FormUpdate(KEditorManager manager) { if (nextState != State.None) { currentState = nextState; nextState = State.None; } switch (currentState) { case State.NoScenes: if (sceneModel == null) { sceneModel = new SceneModel(); } break; case State.Init: // On Init, we need to load up the scene names. loadSceneNames(); listStyle = new GUIStyle(); listStyle.normal.textColor = Color.white; listStyle.onHover.textColor = listStyle.hover.textColor = Color.black; listStyle.normal.background = listStyle.onHover.background = listStyle.hover.background = manager.getWhiteTexture(); listStyle.padding.left = listStyle.padding.right = listStyle.padding.top = listStyle.padding.bottom = 4; if (sceneNames.Length == 0) { currentState = State.NoScenes; } else { if (sceneModel == null) { sceneModel = new SceneModel(); } //currentState = State.CreateForm; currentState = State.PickScene; } break; case State.SaveForm: Kat2DEditorUtiity.saveSceneModel(sceneModel); loadSceneNames(); nextState = State.PickScene; break; case State.CreateForm: break; } }
public ActionResult GetLoadedSceneJson(string fileName) { using (StreamReader rd = new StreamReader(@"C:\projects\Go\imgprocessing\puzzle_boards\" + fileName)) { string json = rd.ReadToEnd(); SceneModel scene = JsonConvert.DeserializeObject <SceneModel>(json); var jsonResult = Json(scene, JsonRequestBehavior.AllowGet); return(jsonResult); } }
public SceneViewModel(IView view, SceneModel model) : base(view, model) { Model = model; Model.SetViewModel(this); Notify(NotificationName.NotifyViewSyncState, this, GameStateManager.Instance.ActiveScene.Name, GameStateManager.Instance.ActiveScene.CommandHints.Replace(";", " | ")); }
/// <summary> /// 设置场景Model /// </summary> /// <param name="model"></param> /// <param name="expireTime"></param> /// <returns>场景ID</returns> public int SetModel(SceneModel model, int expireTime = 600) { var sceneid = model.GetHashCode(); var cachekey = CacheKeyCollection.SceneState(sceneid.ToString()); //Core.Cache.Insert( cachekey , model , expireTime ); _cache.Insert(cachekey, model, null, DateTime.MaxValue, TimeSpan.FromSeconds(expireTime), System.Web.Caching.CacheItemPriority.NotRemovable, null); var sceneObj = Core.Cache.Get <SceneModel>(cachekey); return(sceneid); }
/// <summary> /// 同步行为 /// </summary> void OnObjectAction(byte[] data) { ProtoIntArray proto = ObjectPool.protoPool.GetOrCreate <ProtoIntArray>(ProtoPool.ProtoRecycleType.IntArray); if (proto.Parse(data)) { int[] ints = proto.context; SceneModel sceneModel = SceneController.instance.GetModel <SceneModel>(SceneModel.name); sceneModel.SetSceneObjectAciton(data[0], ints); } proto.Recycle(); }
//----------------------------------------------------- void Awake() { cdm = new ContextDataModel (); sm = new SceneModel (); sum = new SceneUpgradeModel (); om = new ObjectsModel (this); UsefullEvents.OnResizingWindow += RelocateUI; UsefullEvents.OnResizeWindowEnd += RelocateUI; #if UNITY_IPHONE EtceteraManager.mailComposerFinishedEvent += IOutils.EndMail; #endif }
//------------------------- void Awake() { // _hashTag = GetType().ToString()+"_"+(isGlobal? "G":"L")+"_"+id.ToString(); //init _isSwitchedOn = false; // _uiShowColors = false; _idSelectedColor = 0; _uiscrollPos = 0; _blank = (Texture2D)Resources.Load("gui/blank"); // BoxCollider bc = transform.GetComponentInChildren<BoxCollider>(); // x = bc.size.x; // z = bc.size.z; // ratio = x/z; // size = x; sm = Montage.sm; //Errors if(colors.Length == 0) { _hasColors = false; Debug.LogWarning(DEBUGTAG +"No colors set > only Switch On/Off"); } else { _hasColors = true; } if(refsName.Length == 0) Debug.LogError(DEBUGTAG +"refsName[]"+PC.MISSING_REF); else InitRefs(); go = gameObject.name; UsefullEvents.ScaleChange += UpdateScale; // UsefullEvents.NightMode += NigthModeUpdated; foreach(GameObject g in _modObjs) { if(isProjector) { foreach(Projector p in g.GetComponentsInChildren<Projector>(true)) { _baseProjIntensity = p.material.color; UpdatePower(); return; } } else { foreach(Light l in g.GetComponentsInChildren<Light>(true)) { _baseLightIntensity = l.intensity; UpdatePower(); return; } } } }
//----------------------------------------------------- void Start() { //if((PC.DEBUG && DEBUG) || PC.DEBUGALL) Debug.Log(DEBUGTAG+"Start"); if(m_mainScene == null) Debug.LogError(DEBUGTAG+"MainScene"+ PC.MISSING_REF); if(m_mainNode == null) Debug.LogError(DEBUGTAG+"MainNode"+ PC.MISSING_REF); if(m_avatar == null) Debug.LogError(DEBUGTAG+"Avatar"+ PC.MISSING_REF); if(m_bgCam == null) Debug.LogError(DEBUGTAG+"Background camera"+PC.MISSING_REF); if(m_toggleSkin == null) Debug.LogError(DEBUGTAG+"MainScene"+ PC.MISSING_REF); if(m_maskCam == null) Debug.LogError(DEBUGTAG+"MaskCam"+ PC.MISSING_REF); if(m_backgroundImg == null) Debug.LogError(DEBUGTAG+"Background image"+ PC.MISSING_REF); if(m_beforeAfter == null) Debug.LogError(DEBUGTAG+"Before after"+ PC.MISSING_REF); if(m_backGrid == null) Debug.LogError(DEBUGTAG+"Back Grid"+ PC.MISSING_REF); if(m_mode2DTiledGrid == null) Debug.LogError(DEBUGTAG+"Mode2D Tiled grid"+PC.MISSING_REF); if(m_eraserImages == null) Debug.LogError(DEBUGTAG+"EraserImages"+ PC.MISSING_REF); if(m_grassImages == null) Debug.LogError(DEBUGTAG+"GrassImages"+ PC.MISSING_REF); if(m_lineMgr == null) Debug.LogError(DEBUGTAG+"LineMananger"+ PC.MISSING_REF); if(m_helpBgTex == null) Debug.LogError(DEBUGTAG+"Help Bg Tex"+ PC.MISSING_REF); // -- Chargement auto des images d'aide, selon plateforme -- string path = ""; if(UnityEngine.Application.platform == RuntimePlatform.Android || UnityEngine.Application.platform == RuntimePlatform.IPhonePlayer) path = "images_multilangue/"+PlayerPrefs.GetString("language")+"/"+m_helpTexTouchPath+"/"; // Aide Touchpad else path = "images_multilangue/"+PlayerPrefs.GetString("language")+"/"+m_helpTexMousePath+"/"; // Aide Souris m_helpTexObj = (Texture2D) Resources.Load(path+m_helpTexObjFile, typeof(Texture2D)); if(m_helpTexObj == null) Debug.LogError( DEBUGTAG+path+m_helpTexObjFile+" "+ PC.MISSING_RES); m_helpTexLin = (Texture2D) Resources.Load(path+m_helpTexLinFile, typeof(Texture2D)); if(m_helpTexLin == null) Debug.LogError(DEBUGTAG+path+m_helpTexLinFile+" "+ PC.MISSING_RES); // -- Initialisations -- m_maskCreator = (MaskCreator) m_maskCam.GetComponent<MaskCreator>(); m_mainCam = GetComponent<Camera>(); m_movingObj = false; m_invalidateClick = false; m_zoomImage = 1f; m_orgBgImgPixIn = new Rect(); m_oldScreenSize = new Vector2(); m_savedBgImgPixIn = new Rect(); // -- Scale list -- m_scaleList = new int[]{200, 500, 650}; m_curScaleID = 0; m_rescaleFactor = 1f; m_zoomObjects = m_scaleList[0]*m_rescaleFactor*(m_modePortrait ? c_scaleZoomFactorPortrait : c_scaleZoomFactor); m_rotationObjects = 0f; m_locationObjects = Vector3.zero; m_measuring = false; m_iPadPath = ""; m_loadedBg = null; m_newBgImgLoaded = false; m_bkupAngle = new Quaternion(); m_bkupPivot = transform.parent.transform; m_bkupPos = new Vector3(); m_bkupRenderZone = new Rect(); m_bkupAvatarEnabled = false; m_bkupSelected = null; m_bkupBgImgColor = new Color(); m_bkupCullingMask = m_mainCam.cullingMask; m_m2dObjs = new List<Transform>(); m_bkupObjScl = new List<Vector3>(); m_bkupObjPos = new List<Vector3>(); m_bkupObjRot = new List<Quaternion>(); // m_objectsToHide = new List<GameObject>(); m_hideUI = false; GUIStyle style = m_toggleSkin.GetStyle("toggle_2d3d"); m_toggleRect = new Rect(0, 0, style.fixedHeight, style.fixedWidth); float sw = Screen.width; float sh = Screen.height; // -- Load panel -- m_loadPanelFromRightMenu = false; m_showLoadPanel = false; m_loadPanelRect = new Rect((sw-250f)/2f, (sh-350f)/2f, 250f, 320f); m_lpLabel1Rect = new Rect( 20f, 20f, 210f, 40f); m_lpBtnLoadRect = new Rect( 20f, 60f, 210f, 50f); m_lpTextRect = new Rect( 20f, 110f, 210f, 20f); m_lpLabel2Rect = new Rect( 20f, 140f, 210f, 40f); m_lpBtnScl1Rect = new Rect( 20f, 180f, 70f, 30f); m_lpBtnScl2Rect = new Rect( 90f, 180f, 70f, 30f); m_lpBtnScl3Rect = new Rect(160f, 180f, 70f, 30f); m_lpBtnOKrect = new Rect( 20f, 250f, 105f, 40f); m_lpBtnCancelrect = new Rect(125f, 250f, 105f, 40f); // -- Right menu -- int menuW = 175; m_showRightMenu = false; m_rBgTopRect = new Rect(menuW, 0f, -menuW, 150f); // Menu de droite m_rTitleRect = new Rect( 0f, 100f, menuW, 50f); m_rBtn1TxtRect = new Rect( 0f, 150f, menuW, 50f); m_rBtn1Rect = new Rect( 0f, 150f, menuW, 50f); m_rBtnTxtRectPlanManipulation = new Rect( 0f, 200f, menuW, 50f); m_rBtnRectPlanManipulation = new Rect( 50f, 200f, menuW, 50f); m_rBtnRectResetPlan = new Rect( 0f, 250f, menuW, 50f); m_rBtnTxtRectResetPlan = new Rect( 0f, 250f, menuW, 50f); m_rBtnRectDelete = new Rect( 0f, 300f, menuW, 50f); m_rBtnTxtRectDelete = new Rect( 0f, 300f, menuW, 50f); m_rObjectRect = new Rect( 0f, 350f, menuW, 50f); m_rBtnTxtRectObjectsManipulation = new Rect( 0f, 400f, menuW, 50f); m_rBtnRectObjectsManipulation = new Rect( 50f, 400f, menuW, 50f); m_rBtnTxtRectRecenter = new Rect( 0f, 450f, menuW, 50f); m_rBtnRectRecenter = new Rect( 0, 450f, menuW, 50f); m_rBtn4TxtRect = new Rect( 0f, 500f, menuW, 50f); m_rBtn4Rect = new Rect( 0f, 500f, menuW, 50f); m_rImageRect = new Rect( 0f, 500f, menuW, 50f); m_rBtn2TxtRect = new Rect( 0f, 550f, menuW, 50f); m_rBtn2Rect = new Rect( 0f, 550f, menuW, 50f); m_rBtn3Rect = new Rect( 0f, 600f, menuW, 50f); m_rBtn3TxtRect = new Rect( 0f, 600f, menuW, 50f); //m_validTexture=(Texture)Resources.Load("gui/check"); #if UNITY_IPHONE || UNITY_ANDROID m_rBtn5Rect = new Rect( 0f, 700f, menuW, 50f); m_rBtn5TxtRect = new Rect( 0f, 700f, menuW, 50f); m_rBgMidRect = new Rect( menuW, 150f, -menuW, 550f); m_rBgBotRect = new Rect( menuW, 700f, -menuW, 150f); m_rGroupRect = new Rect( 0f, 0f, menuW, 800f); #else m_rBgMidRect = new Rect( menuW, 150f, -menuW, 500f); m_rBgBotRect = new Rect( menuW, 650f, -menuW, 150f); m_rGroupRect = new Rect( 0f, 0f, 174, Screen.height); #endif // -- Rects UI -- m_uiRects = new Rect[2]; for(int i=0; i<m_uiRects.Length; i++) m_uiRects[i] = new Rect(0f, 0f, 0f, 0f); // -- Warning -- m_warningRect = new Rect(0f, Screen.height*0.8f, Screen.width, 30f); m_showWarning = false; m_warningTxt = ""; m_warningFading = false; m_warningFadeTimer = 0f; m_warningFadeStartCol = Color.clear; m_warningFadeEndCol = Color.clear; // -- Help -- m_curHelpTex = null; m_nextHelpTex = null; m_helpRect = new Rect(); m_helpTimer = 0f; m_displayHelp = false; m_animHelp = false; m_animHelpProg = 0f; m_helpGUIalpha = 0f; m_helpGUIaStart = 0f; m_helpGUIaEnd = 0f; m_helpCountdown = false; m_resizeEnabled = false; m_modePortrait = false; ResizeRectsToScreen(); m_sceneModel = Montage.sm; }