void ReleaseDesignerOutlets ()
		{
			if (sceneView != null) {
				sceneView.Dispose ();
				sceneView = null;
			}
		}
 void ReleaseDesignerOutlets()
 {
     if (sceneView != null)
     {
         sceneView.Dispose();
         sceneView = null;
     }
 }