Beispiel #1
0
        void ProcessEnvironmentLayer(Random r, long beginFrame, long endFrame, SceneFrameCollection frames)
        {
            var newKeyFrames = ProcessFrames(r, beginFrame, endFrame, keyFrameInterval, noiseValueInterval, new HashSet <long>(frames.Where(_ => _.Selected).Select(_ => _.FrameNumber)))
                               .Select(_ =>
            {
                var baseFrame = frames.GetFrame(_.Key);

                baseFrame.FrameNumber       = Math.Max(_.Key + GetNoise(r, keyShiftWidth), 0);
                baseFrame.Gravity          += _.Value.GravityWidth;
                baseFrame.GravityDirection += _.Value.GravityDirectionWidth;
                baseFrame.Selected          = true;

                return(baseFrame);
            })
                               .ToArray();

            foreach (var i in frames.Where(_ => _.Selected))
            {
                frames.RemoveKeyFrame(i.FrameNumber);
            }

            frames.AddKeyFrame(newKeyFrames.ToLookup(_ => _.FrameNumber)
                               .Select(_ => _.Last())
                               .ToList());
        }
        void ProcessEnvironmentLayer(Random r, long beginFrame, long endFrame, SceneFrameCollection frames)
        {
            var newKeyFrames = ProcessFrames(r, beginFrame, endFrame, keyFrameInterval, noiseValueInterval, new HashSet<long>(frames.Where(_ => _.Selected).Select(_ => _.FrameNumber)))
                .Select(_ =>
                {
                    var baseFrame = frames.GetFrame(_.Key);

                    baseFrame.FrameNumber = Math.Max(_.Key + GetNoise(r, keyShiftWidth), 0);
                    baseFrame.Gravity += _.Value.GravityWidth;
                    baseFrame.GravityDirection += _.Value.GravityDirectionWidth;
                    baseFrame.Selected = true;

                    return baseFrame;
                })
                .ToArray();

            foreach (var i in frames.Where(_ => _.Selected))
                frames.RemoveKeyFrame(i.FrameNumber);

            frames.AddKeyFrame(newKeyFrames.ToLookup(_ => _.FrameNumber)
                                           .Select(_ => _.Last())
                                           .ToList());
        }