Beispiel #1
0
    public static void  buildGame()
    {
        List <string> levels = FillLevels();

        foreach (string level in levels)
        {
            EditorApplication.OpenScene(level);
            SceneDumper.DumpSceneWhole();
        }
    }
Beispiel #2
0
 public void OnUpdate()
 {
     // Debug util
     if (Input.GetKeyDown(KeyCode.Insert))
     {
         SceneDumper.DumpScene();
     }
     if (Input.GetKeyDown(KeyCode.Home))
     {
     }
 }
Beispiel #3
0
        private void DrawMiscSettings()
        {
            GUILayout.BeginHorizontal(GUI.skin.box);
            {
                if (RuntimeUnityEditorCore.INSTANCE.TreeViewer.SelectedTransform == null)
                {
                    GUI.enabled = false;
                }

                if (GUILayout.Button("Dump", GUILayout.ExpandWidth(false)))
                {
                    SceneDumper.DumpObjects(RuntimeUnityEditorCore.INSTANCE.TreeViewer.SelectedTransform?.gameObject);
                }

                GUI.enabled = true;

                if (GUILayout.Button("Log", GUILayout.ExpandWidth(false)))
                {
                    UnityFeatureHelper.OpenLog();
                }

                GUILayout.FlexibleSpace();

                GUILayout.Label("Time", GUILayout.ExpandWidth(false));

                if (GUILayout.Button(">", GUILayout.ExpandWidth(false)))
                {
                    Time.timeScale = 1;
                }
                if (GUILayout.Button("||", GUILayout.ExpandWidth(false)))
                {
                    Time.timeScale = 0;
                }

                if (float.TryParse(GUILayout.TextField(Time.timeScale.ToString("F2", CultureInfo.InvariantCulture), _setTimeBoxOptions), NumberStyles.Any, CultureInfo.InvariantCulture, out var newVal))
                {
                    Time.timeScale = newVal;
                }

                GUILayout.FlexibleSpace();

                RuntimeUnityEditorCore.INSTANCE.SettingsData.Wireframe = GUILayout.Toggle(RuntimeUnityEditorCore.INSTANCE.SettingsData.Wireframe, "Wireframe");
            }
            GUILayout.EndHorizontal();
        }
Beispiel #4
0
 private void OnConsoleCommand_mpdump()
 {
     SceneDumper.DumpScene();
 }
Beispiel #5
0
        public void Initialize(IManager manager)
        {
            Settings = new Settings(typeof(Entry));
            ValidateSettings();

            FileSystem = new FileSystem(typeof(Entry));

            SceneDumper = new SceneDumper(FileSystem);

            manager.Hotkeys.Bind(Settings["SceneDumperBriefHotkey"] as string, () =>
            {
                SceneDumper.DumpCurrentScene(false);
            });

            manager.Hotkeys.Bind(Settings["SceneDumperDetailedHotkey"] as string, () =>
            {
                SceneDumper.DumpCurrentScene(true);
            });

            manager.Hotkeys.Bind("LeftControl+Alpha7", () =>
            {
                LocalVehicle.SetJetFlamesColor("#0077DD");
            });

            manager.Hotkeys.Bind("LeftControl+Alpha6", () =>
            {
                LocalVehicle.SetBoostFlameColor("#00DD44");
            });

            manager.Hotkeys.Bind("LeftControl+Alpha5", () =>
            {
                LocalVehicle.SetWingTrailsColor("#FF00FF");
            });

            manager.Hotkeys.Bind("LeftControl+Alpha4", () =>
            {
                Console.WriteLine("PRESSED, NOT ONE-TIME");
            }, false);

            LocalVehicle.BeforeExploded   += (sender, args) => Console.WriteLine("BeforeExploded");
            LocalVehicle.BeforeSplit      += (sender, args) => Console.WriteLine("BeforeSplit");
            LocalVehicle.CheckpointPassed += (sender, args) => Console.WriteLine($"CheckpointPassed: {args.CheckpointIndex}, {args.TrackT}");
            LocalVehicle.Destroyed        += (sender, args) => Console.WriteLine("Destroyed because of: {args.Cause.ToString()}");
            LocalVehicle.Exploded         += (sender, args) => Console.WriteLine($"Exploded because of: {args.Cause.ToString()}");
            LocalVehicle.Honked           += (sender, args) => Console.WriteLine($"Honked with {args.HornPower} of maximum horn power at {args.Position.X}, {args.Position.Y}, {args.Position.Z}.");
            LocalVehicle.Collided         += (sender, args) => Console.WriteLine($"Collided with {args.ImpactedObjectName} at {args.Position.X}, {args.Position.Y}, {args.Position.Z} with speed of {args.Speed} units.");
            LocalVehicle.Jumped           += (sender, args) => Console.WriteLine("Jumped");
            LocalVehicle.SpecialModeEvent += (sender, args) => Console.WriteLine("SpecialModeEvent");
            LocalVehicle.Split            += (sender, args) => Console.WriteLine($"Split with a penetration factor of {args.Penetration} and split speed of {args.SeparationSpeed} units.");
            LocalVehicle.TrickCompleted   += (sender, args) =>
            {
                var boostActive = args.BoostActive ? "boost active" : "boost inactive";
                Console.WriteLine($"Trick completed for a total of {args.PointsEarned} points with {boostActive}, at {args.BoostPercent} of maximum overheat with a total boost time of {args.BoostTime} units for a total of {args.RechargeAmount} recharge units and {args.CooldownPercent * 100} cooldown percent");
            };
            LocalVehicle.WingsEnabled  += (sender, args) => Console.WriteLine("WingsEnabled");
            LocalVehicle.WingsDisabled += (sender, args) => Console.WriteLine("WingsDisabled");
            LocalVehicle.WingsClosed   += (sender, args) => Console.WriteLine("WingsClosed");
            LocalVehicle.WingsOpened   += (sender, args) => Console.WriteLine("WingsOpened");
            Server.LobbyInitialized    += (sender, args) => Console.WriteLine("Lobby initialized.");
            Server.ServerCreated       += (sender, args) => Console.WriteLine($"Server '{args.Name}' created with password: '******' and capacity of '{args.Capacity}' players");
            Chat.MessageReceived       += (sender, args) => Console.WriteLine($"Message received from '{args.Author}': '{args.Message}'");
            Chat.MessageSent           += (sender, args) => Console.WriteLine($"Message sent: '{args.Message}'");
            Chat.ActionReceived        += (sender, args) => Console.WriteLine($"Action received from '{args.Nickname}' who has an index of '{args.PlayerIndex}': '{args.ActionMessage}'");

            Server.PlayerJoined += (sender, args) =>
            {
                Console.WriteLine($"Player '{args.Nickname}' joined with ready status as '{args.IsReady}' and level compatibility '{args.LevelCompatibility}'");
            };

            Server.PlayerLeft += (sender, args) =>
            {
                Console.WriteLine($"Player '{args.Nickname}' left with ready status as '{args.IsReady}' and level compatibility '{args.LevelCompatibility}");
            };

            Server.GameModeChanged += (sender, args) =>
            {
                Console.WriteLine($"Game mode changed to {args.Name}");
            };

            LocalVehicle.Finished += (sender, args) =>
            {
                Console.WriteLine($"Vehicle finished race: {args.Type}");
            };

            manager.Hotkeys.Bind("LeftAlt+Alpha9", () =>
            {
                Chat.AddLocalMessage("This is a local message. It shouldn't be seen by others.");
            });

            manager.Hotkeys.Bind("LeftAlt+Alpha8", () =>
            {
                Chat.SendAction("sends a test action so people can see it.");
            });

            manager.Hotkeys.Bind("LeftAlt+Alpha7", () =>
            {
                Chat.SendMessage("I've sent an automatic message.");
            });
        }