public void Save() { SceneDataSystem.Save("sceneData", "Scene", sceneData); gameTiles.GetWorldTiles(floorMap, true); gameTiles.GetWorldTiles(obstacleMap, true); }
public void Load() { sceneProfile = SceneDataSystem.Load("sceneData", "Scene"); sceneData.sceneLoaded = true; LoadScene(); }
void Awake() { sceneData.scene = SceneManager.GetActiveScene(); sceneProfile = SceneDataSystem.Load("sceneData", "Scene"); }