public void Save()
 {
     SceneDataSystem.Save("sceneData", "Scene", sceneData);
     gameTiles.GetWorldTiles(floorMap, true);
     gameTiles.GetWorldTiles(obstacleMap, true);
 }
 public void Load()
 {
     sceneProfile          = SceneDataSystem.Load("sceneData", "Scene");
     sceneData.sceneLoaded = true;
     LoadScene();
 }
    void Awake()
    {
        sceneData.scene = SceneManager.GetActiveScene();

        sceneProfile = SceneDataSystem.Load("sceneData", "Scene");
    }