Beispiel #1
0
    private void SceneAddPlayer(MsgScenePlayer msgPlayer)
    {
        MsgScenePosRot posRot = msgPlayer.scene_pos_rot;

        GameObject player = Instantiate(
            playerPrefab,
            new Vector3(posRot.pos_x, posRot.pos_y, posRot.pos_z),
            Quaternion.identity);

        player.transform.eulerAngles = new Vector3(posRot.rot_x, posRot.rot_y, posRot.rot_z);

        SceneData.AddPlayer(msgPlayer, player);
    }