Beispiel #1
0
 void OnMouseOver()
 {
     if (Input.GetMouseButtonDown(0))
     {
         Sprite goal = Resources.Load("goal", typeof(Sprite)) as Sprite;
         GameObject.Find("Player").GetComponent <PlayerContllore>().setStartMove(1);
         if (GetComponent <SpriteRenderer>().sprite == goal)
         {
             SceneContlloer.scenechenge(1);
         }
         Destroy(this.gameObject);
     }
 }
Beispiel #2
0
 void Update()
 {
     if (start)
     {
         this.transform.position += transform.right * Time.deltaTime * moveSpeed;
     }
     if (!GetComponent <SpriteRenderer>().isVisible)
     {
         if (delete)
         {
             SceneContlloer.scenechenge(1);
         }
     }
     else
     {
         delete = true;
     }
 }