void InitializeSceneBoundariesChecker() { if (!useBoundariesChecker) { return; } if (boundariesChecker != null) { boundariesChecker.Stop(); } if (isDebugMode) { boundariesChecker = new SceneBoundariesDebugModeChecker(); boundariesChecker.timeBetweenChecks = 0f; } else { boundariesChecker = new SceneBoundariesChecker(); } }
private void OnSceneChanged(ParcelScene scene) { boundariesChecker = DCL.SceneController.i.boundariesChecker; currentScene = scene; }