public override void Initialize()
        {
            var propAsset = Scene.AddCompnent(new AssetViewModel(_pfs, "Prop", Color.Red, Scene));
            var editor    = new PropCreatorEditorViewModel(propAsset, MainModelView.Data, ReferenceModelView.Data);

            Player.RegisterAsset(editor.Data);
            Editor = editor;
        }
        public override void Initialize()
        {
            ReferenceModelView.Data.IsSelectable = true;
            var propAsset = Scene.AddCompnent(new AssetViewModel(_pfs, "NewAnim", Color.Red, Scene));

            Player.RegisterAsset(propAsset);
            Editor = new Editor(_pfs, _skeletonHelper, MainModelView.Data, ReferenceModelView.Data, propAsset, Scene);
        }