private void __ProcessDisplayChoicesNode(IDNodeBase _node)
    {
        DisplayChoices node = (DisplayChoices)_node;
        List <ScenarioManager.Choice> choices = m_scenario.GetChoices();

        if (choices.Count > 0)
        {
            state = State.DisplayingMainChoices;

            m_choice0.SetChoice(choices[0].choiceText, choices[0].targetID);
            m_choice0.Enable();
            if (choices.Count > 1)
            {
                m_choice1.SetChoice(choices[1].choiceText, choices[1].targetID);
                m_choice1.Enable();
                if (choices.Count > 2)
                {
                    m_choice2.SetChoice(choices[2].choiceText, choices[2].targetID);
                    m_choice2.Enable();
                }
            }

            m_teaChoice.Enable();
        }
    }