private void Awake() { CameraT = Camera.main.GetComponent <Scenario.CameraControl>(); //Players= new List<Character.Player>(); //Debug.Log("Found " + Players.Count + " players, just telling."); if (cursor != null) { Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto); } }
void Awake() { //Slots = new Item.ItemSlot[1]; CameraT = Camera.main.GetComponent <Scenario.CameraControl>(); if (CameraT == null) { Debug.Log("AAA, no camera!"); } CameraT.TargetSwitched += CameraT_TargetSwitched; }
private Character.Inventory Inv; //For ammo private void Start() { CameraT = Camera.main.GetComponent <Scenario.CameraControl>(); CameraT.TargetSwitched += CameraT_TargetSwitched; //Inv = CameraT.Target.GetComponent<Character.Humus>().GetComponentInChildren<Character.Inventory>(); //if (Inv != null) { Inv.OnChange += Inv_OnChange; } if (HPBar != null) { HPBar = Instantiate(HPBar, transform); } if (ABar != null) { ABar = Instantiate(ABar, transform); } OnEnable(); }