Beispiel #1
0
 private void Awake()
 {
     CameraT = Camera.main.GetComponent <Scenario.CameraControl>();
     //Players= new List<Character.Player>();
     //Debug.Log("Found " + Players.Count + " players, just telling.");
     if (cursor != null)
     {
         Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
     }
 }
 void Awake()
 {
     //Slots = new Item.ItemSlot[1];
     CameraT = Camera.main.GetComponent <Scenario.CameraControl>();
     if (CameraT == null)
     {
         Debug.Log("AAA, no camera!");
     }
     CameraT.TargetSwitched += CameraT_TargetSwitched;
 }
Beispiel #3
0
        private Character.Inventory Inv; //For ammo

        private void Start()
        {
            CameraT = Camera.main.GetComponent <Scenario.CameraControl>();
            CameraT.TargetSwitched += CameraT_TargetSwitched;
            //Inv = CameraT.Target.GetComponent<Character.Humus>().GetComponentInChildren<Character.Inventory>();
            //if (Inv != null) { Inv.OnChange += Inv_OnChange; }
            if (HPBar != null)
            {
                HPBar = Instantiate(HPBar, transform);
            }
            if (ABar != null)
            {
                ABar = Instantiate(ABar, transform);
            }
            OnEnable();
        }