Beispiel #1
0
    private void renderGraph()
    {
        var geometry = hgd.Geometry;

        title.text = hgd.Title;
        xAxis.text = hgd.Aesthetics["x"];
        yAxis.text = hgd.Aesthetics["y"];
        zAxis.text = hgd.Aesthetics["z"];

        this.SetMsgText("Rendering...", true, statusObj);

        // initialize plot
        if (geometry == "point")
        {
            var colorIsCategorical = hgd.Mappings.ContainsKey(hgd.Aesthetics["color"]);
            legendText.text = ScatterPlot.Render(gameObject, hgd.GetData("x"), hgd.GetData("y"), hgd.GetData("z"), hgd.GetData("color"), hgd.Aesthetics["color"], colorIsCategorical ? hgd.Mappings[hgd.Aesthetics["color"]] : null);
        }
        if (geometry == "bar")
        {
            //int m = 50;
            //int n = 50;
            //var x = new float[n * m];
            //var y = new float[n * m];
            //var z = new float[n * m];

            //for (int i = 0; i < n; i++)
            //{
            //    for (int j = 0; j < m; j++)
            //    {
            //        x[i + n * j] = i;
            //        y[i + n * j] = j;
            //        var X = 7f * (float)((2.0 * i - n) / n);
            //        var Y = 7f * (float)((2.0 * j - m) / m);
            //        z[i + n * j] = 0.5f * (float)(Math.Sin(X + Y) + Math.Sin(X - Y));
            //    }
            //}

            BarGraph.Render(gameObject, hgd.GetData("x"), hgd.GetData("y"), hgd.GetData("z"));
        }
        if (geometry == "surface")
        {
            //title.text = "Surface Chart";
            //int m = 50;
            //int n = 50;
            //var x = new float[n * m];
            //var y = new float[n * m];
            //var z = new float[n * m];

            //for (int i = 0; i < n; i++)
            //{
            //    for (int j = 0; j < m; j++)
            //    {
            //        x[i + n * j] = i;
            //        y[i + n * j] = j;
            //        var X = 7f * (float)((2.0 * i - n) / n);
            //        var Y = 7f * (float)((2.0 * j - m) / m);
            //        z[i + n * j] = 0.5f * (float)(Math.Sin(X + Y) + Math.Sin(X - Y));
            //    }
            //}

            SurfaceChart.Render(gameObject, hgd.GetData("x"), hgd.GetData("y"), hgd.GetData("z"));
        }
        if (geometry == "radartube")
        {
            title.text = "Radar Tube";
            // From Kaggle bikeshare competition.
            // Schema is: "year + month","temp","humidity","windspeed","casual","registered"
            // For each year/month (from Jan 2011 - Dec 2012) gives median value for each other variable.
            data = new float[, ]
            {
                { 0f, 0.183673469387755f, 0.51f, 0.228047490302104f, 2f, 43f },
                { 1f, 0.224489795918367f, 0.495f, 0.263195015869284f, 4f, 52.5f },
                { 2f, 0.326530612244898f, 0.565f, 0.263195015869284f, 9f, 56f },
                { 3f, 0.408163265306122f, 0.67f, 0.263195015869284f, 12f, 65f },
                { 4f, 0.510204081632653f, 0.77f, 0.228047490302104f, 27f, 120f },
                { 5f, 0.673469387755102f, 0.58f, 0.193017514987657f, 32f, 134.5f },
                { 6f, 0.714285714285714f, 0.61f, 0.193017514987657f, 39f, 123.5f },
                { 7f, 0.714285714285714f, 0.62f, 0.228047490302104f, 32f, 115.5f },
                { 8f, 0.612244897959184f, 0.73f, 0.193017514987657f, 23f, 115f },
                { 9f, 0.510204081632653f, 0.76f, 0.157869989420477f, 20f, 115f },
                { 10f, 0.36734693877551f, 0.63f, 0.193017514987657f, 12f, 114.5f },
                { 11f, 0.285714285714286f, 0.625f, 0.193017514987657f, 7f, 101f },
                { 12f, 0.244897959183673f, 0.51f, 0.263195015869284f, 6f, 88f },
                { 13f, 0.285714285714286f, 0.56f, 0.193017514987657f, 6f, 107f },
                { 14f, 0.428571428571429f, 0.55f, 0.228047490302104f, 16f, 144f },
                { 15f, 0.469387755102041f, 0.43f, 0.263195015869284f, 34f, 165f },
                { 16f, 0.571428571428572f, 0.675f, 0.193017514987657f, 37f, 181.5f },
                { 17f, 0.612244897959184f, 0.585f, 0.228047490302104f, 45f, 193f },
                { 18f, 0.755102040816326f, 0.555f, 0.157869989420477f, 49f, 182f },
                { 19f, 0.714285714285714f, 0.66f, 0.193017514987657f, 53f, 183.5f },
                { 20f, 0.653061224489796f, 0.7f, 0.193017514987657f, 34f, 190f },
                { 21f, 0.510204081632653f, 0.69f, 0.193017514987657f, 27f, 197f },
                { 22f, 0.326530612244898f, 0.56f, 0.228047490302104f, 17f, 174f },
                { 23f, 0.346938775510204f, 0.75f, 0.157869989420477f, 13f, 169f }
            };

            var t = new float[data.GetLength(0)];
            var R = new float[data.GetLength(0), data.GetLength(1) - 1];
            for (int i = 0; i < data.GetLength(0); i++)
            {
                t[i] = data[i, 0];
                for (int j = 1; j < data.GetLength(1); j++)
                {
                    R[i, j - 1] = data[i, j];
                }
            }

            RadarTube.Render(gameObject, t, R);
        }
        this.ClearMsgText(statusObj);
    }