Beispiel #1
0
        public async Task SaveLoad_CorrectProjectContent()
        {
            var random = new Random();

            var networkInfo = new NetworkInfo();

            networkInfo.ChCenterFrequency = (uint)random.Next();
            networkInfo.Channel           = (uint)random.Next();
            networkInfo.LinkQuality       = (uint)random.Next();
            networkInfo.Mac  = Guid.NewGuid().ToString();
            networkInfo.Rssi = random.Next();
            networkInfo.Ssid = Guid.NewGuid().ToString();

            var scanPoint = new ScanPoint();

            scanPoint.Position = new Point(random.Next(), random.Next());
            scanPoint.BssInfo.Add(networkInfo);

            var expected = new Project();

            expected.Bitmap = new byte[100];
            random.NextBytes(expected.Bitmap);
            expected.ScanPoints.Add(scanPoint);

            var tempFileName = Path.GetTempFileName();

            var jsonFileStorage = new JsonFileStorage <Project>(tempFileName);
            await jsonFileStorage.Save(expected);

            var actual = await jsonFileStorage.Load();

            Assert.Equal(expected, actual);
        }
Beispiel #2
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        public async Task Save_CorrectFileContent()
        {
            var networkInfo = new NetworkInfo();

            networkInfo.ChCenterFrequency = 1;
            networkInfo.Channel           = 2;
            networkInfo.LinkQuality       = 3;
            networkInfo.Mac  = "4";
            networkInfo.Rssi = 5;
            networkInfo.Ssid = "6";

            var scanPoint = new ScanPoint();

            scanPoint.Position = new Point(7, 8);
            scanPoint.BssInfo.Add(networkInfo);

            var project = new Project();

            project.Bitmap = new byte[] { 9, 10, 11 };
            project.ScanPoints.Add(scanPoint);

            var tempFileName = Path.GetTempFileName();

            var jsonFileStorage = new JsonFileStorage <Project>(tempFileName);
            await jsonFileStorage.Save(project);

            var actual = await File.ReadAllTextAsync(tempFileName);

            var expected = await File.ReadAllTextAsync("Data\\test.json");

            Assert.Equal(expected, actual);
        }
Beispiel #3
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        public async Task Load_CorrectFileContent()
        {
            var networkInfo = new NetworkInfo();

            networkInfo.ChCenterFrequency = 1;
            networkInfo.Channel           = 2;
            networkInfo.LinkQuality       = 3;
            networkInfo.Mac  = "4";
            networkInfo.Rssi = 5;
            networkInfo.Ssid = "6";

            var scanPoint = new ScanPoint();

            scanPoint.Position = new Point(7, 8);
            scanPoint.BssInfo.Add(networkInfo);

            var expected = new Project();

            expected.Bitmap = new byte[] { 9, 10, 11 };
            expected.ScanPoints.Add(scanPoint);

            var jsonFileStorage = new JsonFileStorage <Project>("Data\\test.json");
            var actual          = await jsonFileStorage.Load();

            Assert.Equal(expected, actual);
        }
        private ScanPoint newscanPoint(string icon, string name)
        {
            //logger.Trace("Service : IRestService, Method : newscanPoint , Request : {"Icon" : icon, "Name" : name };")
            ScanPoint mscanpoint = new ScanPoint();

            mscanpoint.ScanType = icon;
            mscanpoint.Location = name;
            mscanpoint.DateTime = DateTime.Now.ToString("HH:mm MMM dd, yyyy");
            //logger.Trace("Service : IRestService, Method : newscanPoint , Response : ScanPoint = {"ScanType" :  mscanpoint.ScanType, "Location" :  mscanpoint.Location , "DateTime" = mscanpoint.DateTime };")
            return(mscanpoint);
        }
        private ScanPoint newscanPoint(string icon, string name)
        {
            logger.Trace("Service : IRestService, Method : newscanPoint , Request : {'Icon' : icon, 'Name' : name };");
            ScanPoint mscanpoint = new ScanPoint();

            mscanpoint.ScanType = icon;
            mscanpoint.Location = name;
            mscanpoint.DateTime = DateTime.Now.ToString("HH:mm MMM dd, yyyy");
            logger.Trace("Service : IRestService, Method : newscanPoint , Response : ScanPoint = {'ScanType' :  mscanpoint.ScanType, 'Location' :  mscanpoint.Location , 'DateTime' = mscanpoint.DateTime };");
            return(mscanpoint);
        }
Beispiel #6
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 public void AddScanPoint(ScanPoint sp)
 {
     currentScan.Points.Add(sp);
 }
Beispiel #7
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						private static List<GPoint> PostProcess (Grid g, GPoint.PType scanType, GPoint.PType fillType)
						{
								
								List<GPoint> processedPoints = new List<GPoint> ();
								Debug.Log ("scanning " + g.GetPoints (scanType).Count + "unique points");
								List<Direction[]> ds = new List<Direction[]> ();
								ds.Add (new Direction[]{Direction.n, Direction.ne, Direction.e});
								ds.Add (new Direction[]{Direction.e, Direction.se, Direction.s});
								ds.Add (new Direction[]{Direction.s, Direction.sw, Direction.w});
								ds.Add (new Direction[]{Direction.w, Direction.nw, Direction.n});
								foreach (GPoint gp in g.GetPoints(scanType)) {
										//List<bool> values = new List<bool> ();
										ScanPoint scan = new ScanPoint (gp.GetPosition ());
										if (ProcessPoint (g, scan, scanType, ds)) {
												processedPoints.Add (new GPoint (scan.Position (), fillType));
										}
								}
								Debug.Log (processedPoints.Count + " processed points added");
								return processedPoints;
						}
Beispiel #8
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						private static bool ProcessPoint (Grid g, ScanPoint sc, GPoint.PType st, List<Direction[]> scanMethod)
						{
				
								foreach (Direction[] dpat in scanMethod) {
										bool match = true;
										/*if (g.GetPoint (sc.VirtualMove (dpat [0])).GetPType () == st &&
												g.GetPoint (sc.VirtualMove (dpat [1])).GetPType () == st &&
												g.GetPoint (sc.VirtualMove (dpat [2])).GetPType () == st) {
												return true;
										}*/
										for (int i =0; i <dpat.Length; i++) {
												if (g.GetPoint (sc.VirtualMove (dpat [i])).GetPType () != st) {
														match = false;
												}
										}
										if (match) {
												return match;
										}
								}
								return false;
						}
Beispiel #9
0
						public static List<GPoint> Generate (Grid g, GPoint.PType walkType, int steps)
						{
								//make the last direction random, to randomise the opposite of the first direction
								//start at 1
								//pick a new direction
								//if the direction is okay
								//move the test vector
								//if the new position is in bounds
								//add the point
								//iterate the loop
								//set the last direction to the new direction
								List<GPoint> points = new List<GPoint> ();
								//set the scanpoint in the middle of the grid
								ScanPoint scan = new ScanPoint (g.GetSize () / 2);
								//set the last direction as a new direction
								Direction lastDir = PickNewDirection ();
								//set the stepcount at 1
								int stepcount = 1;
								//if the stepcount is less than or equal to the max number of steps
								while (stepcount<=steps) {
										//pick a new direction and set it as the new direction
										Direction newDir = PickNewDirection ();
										//if the new direction is not the opposite of the last direction
										if (IsValidDirection (newDir, lastDir)) {
												//move the testposition in the new direction
												Vector2 testPos = scan.VirtualMove (newDir);
												//check if the new position is within the constraints
												if (g.PositionInBounds (testPos)) {
														//if it is, move the scanpoint in the direction
														scan.Move (newDir);
														//iterate the stepcount
														stepcount++;
														//add a new gpoint to the list of the designated type
														points.Add (new GPoint (scan.Position (), walkType));
														//Debug.Log ("point added to grid at " + scan.Position ());
												}
												//set the last dir to the new dir to ensure accurate direction checking
												//when the loop repeats
												lastDir = newDir;
										}
										//otherwise, do absolutely nothing
								}
								Debug.Log ("generated a " + points.Count + " point line of " + walkType);
								Grid tg = new Grid (g);
								tg.Clear ();
								tg.UpdatePoints (points);
								List<GPoint> processed = new List<GPoint> ();
								processed = PostProcess (tg, walkType, walkType);
								return processed;
						}
Beispiel #10
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						public static List<GPoint> FixRoads (Grid g, List<GPoint> rVHplusO, Vector2 blockSize)
						{
								//we will need to create a temporary grid that contains all of the new points
								//then iterate through it by the blocksize as done earlier
								//for each intersection check if there is a road to the left or down
								//if there is one left, then create a vertical road as done earlier
								//if there is one down, then create a horizontal road as done earlier
								//also create an intersection at the point
								List<GPoint> fixedRoads = new List<GPoint> ();
								Grid tG = new Grid (g);
								tG.Fill (GPoint.PType.TILE_GRASS);
								tG.UpdatePoints (rVHplusO);
								for (float ix=1.0f; ix<tG.GetXYMax().x; ix+=blockSize.x) {
										//iterate up by blocksize
										for (float iy=1.0f; iy<tG.GetXYMax().y; iy+=blockSize.y) {
												//iterate right by blocksize
												//set the scan point to the current position on the grid
												ScanPoint sp1 = new ScanPoint (new Vector2 (ix, iy));
												//move the scanpoint to the left and check if is anything but background
												if (!tG.GetPoint (sp1.VirtualMove (Direction.w)).IsBackgroundTile ()) {
														//create a vertical road blocksize.y units long
														//probably going to do this with a for loop
														fixedRoads.Add (new GPoint (sp1.Position (), GPoint.PType.TILE_ROADI));
														fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x, sp1.Position ().y + blockSize.y), GPoint.PType.TILE_ROADI));
														for (float iy2 = 1.0f; iy2<blockSize.y; iy2+=1.0f) {
																fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x, sp1.Position ().y + iy2), GPoint.PType.TILE_ROADV));
														}
												}
												if (!tG.GetPoint (sp1.VirtualMove (Direction.s)).IsBackgroundTile ()) {
														//create a horizontal road blocksize.x units long
														//probably going to do this with a for loop
														fixedRoads.Add (new GPoint (sp1.Position (), GPoint.PType.TILE_ROADI));
														fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x + blockSize.x, sp1.Position ().y), GPoint.PType.TILE_ROADI));
														for (float ix2 = 1.0f; ix2<blockSize.x; ix2+=1.0f) {
																fixedRoads.Add (new GPoint (new Vector2 (sp1.Position ().x + ix2, sp1.Position ().y), GPoint.PType.TILE_ROADH));
														}
												}
										}
								}
								return fixedRoads;
						}
Beispiel #11
0
				public static GPoint.Direction CalculateDirection (Grid g, GPoint gp)
				{
						ScanPoint scp = new ScanPoint (gp.GetPosition ());
						List<string> dirs = new List<string> ();
						string direction = "";
						switch (g.GetPoint (scp.VirtualMove (Direction.n)).GetPType ()) {
						case GPoint.PType.TILE_ROADH:
								dirs.Add ("N");
								break;
						case GPoint.PType.TILE_ROADV:
								dirs.Add ("N");
								break;
						default:
				//nothing
								break;
						}
						
						switch (g.GetPoint (scp.VirtualMove (Direction.s)).GetPType ()) {
						case GPoint.PType.TILE_ROADH:
								dirs.Add ("S");
								break;
						case GPoint.PType.TILE_ROADV:
								dirs.Add ("S");
								break;
						default:
				//nothing
								break;
						}
						
						switch (g.GetPoint (scp.VirtualMove (Direction.e)).GetPType ()) {
						case GPoint.PType.TILE_ROADH:
								dirs.Add ("E");
								break;
						case GPoint.PType.TILE_ROADV:
								dirs.Add ("E");
								break;
						default:
				//nothing
								break;
								
						}
						
						switch (g.GetPoint (scp.VirtualMove (Direction.w)).GetPType ()) {
						case GPoint.PType.TILE_ROADH:
								dirs.Add ("W");
								break;
						case GPoint.PType.TILE_ROADV:
								dirs.Add ("W");
								break;
						default:
				//nothing
								break;
						}
/*						foreach (string s in dirs) {
								Debug.Log (s);
						}*/
						int val = (int)Random.Range (0, dirs.Count ());
						//Debug.Log ("integer " + val);
						//Debug.Log ("directions " + dirs.Count ());
						direction = dirs.ElementAt (val);
						//Debug.Log ("direction chosen" + direction);
						switch (direction) {
						case "N":
								//Debug.Log ("turn north");
								return GPoint.Direction.NORTH;
						//break;
						case "S":
								//Debug.Log ("turn south");
								return GPoint.Direction.SOUTH;
						//break;
						case "E":
								//Debug.Log ("turn east");
								return GPoint.Direction.EAST;
						//break;
						case "W":
								//Debug.Log ("turn west");
								return GPoint.Direction.WEST;
						//break;
						default:
								return GPoint.Direction.NORTH;
						//break;
						}
						;
						//return GPoint.Direction.NORTH;
				}
Beispiel #12
0
        private void Acquire()
        {
            try
            {
                // lock a monitor onto the acquisitor, to synchronise with the controller
                // when acquiring a set number of scans - the monitor is released in
                // AcquisitionFinishing()
                Monitor.Enter(AcquisitorMonitorLock);

                // initialise all of the plugins
                config.outputPlugin.AcquisitionStarting();
                config.pgPlugin.AcquisitionStarting();
                config.shotGathererPlugin.AcquisitionStarting();
                config.switchPlugin.AcquisitionStarting();
                config.yagPlugin.AcquisitionStarting();
                config.analogPlugin.AcquisitionStarting();

                for (int scanNumber = 0;; scanNumber++)
                {
                    // prepare for the scan start
                    config.outputPlugin.ScanStarting();
                    config.pgPlugin.ScanStarting();
                    config.shotGathererPlugin.ScanStarting();
                    config.switchPlugin.ScanStarting();
                    config.yagPlugin.ScanStarting();
                    config.analogPlugin.ScanStarting();
                    for (int pointNumber = 0; pointNumber < (int)config.outputPlugin.Settings["pointsPerScan"]; pointNumber++)
                    {
                        // calculate the new scan parameter and move the scan along
                        config.outputPlugin.ScanParameter = NextScanParameter(pointNumber, scanNumber);

                        // check for a change in the pg parameters
                        lock (this)
                        {
                            if (tweakFlag)
                            {
                                // now it's safe to update the pattern generator settings
                                // and ask the pg to reload
                                SettingsReflector sr = new SettingsReflector();
                                sr.SetField(config.pgPlugin,
                                            latestTweak.parameter, latestTweak.newValue.ToString());
                                config.pgPlugin.ReloadPattern();
                                tweakFlag = false;
                            }
                        }

                        ScanPoint sp = new ScanPoint();
                        sp.ScanParameter = config.outputPlugin.ScanParameter;


                        for (int shotNum = 0; shotNum < (int)(config.outputPlugin.Settings["shotsPerPoint"]); shotNum++)
                        {
                            // Set the switch state
                            config.switchPlugin.State = true;

                            // wait for the data gatherer to finish
                            config.shotGathererPlugin.ArmAndWait();

                            // read out the data

                            sp.OnShots.Add(config.shotGathererPlugin.Shot);

                            if ((bool)config.switchPlugin.Settings["switchActive"])
                            {
                                config.switchPlugin.State = false;
                                config.shotGathererPlugin.ArmAndWait();
                                sp.OffShots.Add(config.shotGathererPlugin.Shot);
                            }
                        }

                        // sample the analog channels and add them to the ScanPoint
                        config.analogPlugin.ArmAndWait();
                        sp.Analogs.AddRange(config.analogPlugin.Analogs);

                        // send up the data bundle
                        DataEventArgs evArgs = new DataEventArgs();
                        evArgs.point = sp;
                        OnData(evArgs);

                        // check for exit
                        if (CheckIfStopping())
                        {
                            AcquisitionFinishing(config);
                            return;
                        }
                    }
                    // prepare for the start of the next scan
                    OnScanFinished();
                    config.pgPlugin.ScanFinished();
                    config.yagPlugin.ScanFinished();
                    config.outputPlugin.ScanFinished();
                    config.shotGathererPlugin.ScanFinished();
                    config.switchPlugin.ScanFinished();
                    config.analogPlugin.ScanFinished();
                    // I think that this pause will workaround an annoying threading bug
                    // I should probably be less cheezy and put a lock in, but I'm not really
                    // sure that I know what the bug is as it's intermittent (and rare).
                    Thread.Sleep(750);

                    // check if we are finished scanning
                    if (scanNumber + 1 == numberOfScans)
                    {
                        backendState = AcquisitorState.stopped;
                        // set the controller state to stopped
                        Controller.GetController().appState = Controller.AppState.stopped;
                        AcquisitionFinishing(config);
                        return;
                    }
                }
            }
            catch (Exception e)
            {
                // last chance exception handler - this stops a rogue exception in the
                // acquire loop from killing the whole program
                Console.Error.Write(e.Message + e.StackTrace);
                MessageBox.Show("Exception caught in acquire loop.\nTake care - the program " +
                                "is probably unstable.\n" + e.Message + "\n" + e.StackTrace, "Acquire error",
                                MessageBoxButtons.OK, MessageBoxIcon.Error);
                // Try and stop the pattern gracefully before the program dies
                config.pgPlugin.AcquisitionFinished();
                lock (this) backendState = AcquisitorState.stopped;
            }
        }