Beispiel #1
0
 //Логика разрубаия змеи
 void OnTriggerExit2D(Collider2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         score.GetComponent <ScoreCounter> ().score += 0.3f;
         ScalePool.goInPool(gameObject);
     }
 }
Beispiel #2
0
    IEnumerator wait()
    {
        waiting = true;
        yield return(new WaitForSeconds(0.55f));

        if (!front.activeSelf || !back.activeSelf)
        {
            ScalePool.goInPool(gameObject);
        }
        waiting = false;
    }