// Use this for initialization
    void Start()
    {
        forward = transform.forward;
        forward.y = 0;
        float headingAngle = Quaternion.LookRotation(forward).eulerAngles.y;

        getScaleScript = GameObject.Find("ScaleBoss").GetComponent<ScaleBossScript>();

        Destroy(gameObject, lifeTime);
    }
Beispiel #2
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    // Use this for initialization
    void Start()
    {
        forward   = transform.forward;
        forward.y = 0;
        float headingAngle = Quaternion.LookRotation(forward).eulerAngles.y;

        getScaleScript = GameObject.Find("ScaleBoss").GetComponent <ScaleBossScript>();

        Destroy(gameObject, lifeTime);
    }
 // Use this for initialization
 void Start()
 {
     oldSpeed       = speed;
     step           = speed * Time.deltaTime;
     scalar         = 1.2f;
     canDraw        = true;
     getScaleScript = GameObject.Find("ScaleBoss").GetComponent <ScaleBossScript>();
     bossLocation   = GameObject.Find("ScaleBoss");
     other          = bossLocation.transform;
     target         = bossLocation.transform;
 }
 // Use this for initialization
 void Start()
 {
     oldSpeed = speed;
     step = speed * Time.deltaTime;
     scalar = 1.2f;
     canDraw = true;
     getScaleScript = GameObject.Find("ScaleBoss").GetComponent<ScaleBossScript>();
     bossLocation = GameObject.Find ("ScaleBoss");
     other = bossLocation.transform;
     target = bossLocation.transform;
 }