Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        scaleAnimator.Bump();
        GetComponent <Collider2D>().enabled = false;
        StartCoroutine(AnimateColor());
        anim.SetBool("Active", true);

        if (isFinal)
        {
            CameraFadeOut.Ref.FadeOut();
            Player.Ref.PlayEnd();
        }
    }
Beispiel #2
0
    void Update()
    {
        if (alive && Input.GetMouseButtonDown(0))
        {
            rb.AddTorque((isCircle ? -1 : 1) * torque, ForceMode2D.Force);
            isCircle ^= true;
            scaleAnimator.Bump();
        }

        shape.CirclePercent     = Mathf.Lerp(shape.CirclePercent, TargetCirclePercent, changeLerpMultiplier * Time.deltaTime);
        shape.CirclePercent     = Mathf.MoveTowards(shape.CirclePercent, TargetCirclePercent, changeSpeed * Time.deltaTime);
        circleCollider.enabled  = isCircle;// shape.CirclePercent >= 1;
        polygonCollider.enabled = !circleCollider.enabled;
        rb.gravityScale         = Mathf.Lerp(squareGravity, circleGravity, shape.CirclePercent);


        if (Input.GetKey(KeyCode.R))
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene(0);
        }
    }