Beispiel #1
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        public void Awake()
        {
            mod = new ScadMod("DustAfterCrystal", typeof(AllowDustChangingWithCrystalMod), this);
            mod.Initialize();

            OnLoad();
        }
Beispiel #2
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        public void Awake()
        {
            mod = new ScadMod("TrueIGT", typeof(TrueIGTMod), this);

            mod.Initialize();

            OnLoad();
        }
Beispiel #3
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        public void Awake()
        {
            mod = new ScadMod("QueueActions", typeof(QueueActionsMod), this);

            keyWrapper = Config.Wrap <string>("Settings", "Key", "The UnityEngine.KeyCode used to queue up actions.", KeyCode.LeftShift.ToString());

            mod.Initialize();

            OnLoad();
        }
Beispiel #4
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        public void Awake()
        {
            mod = new ScadMod("DuplicateHeroSelection", typeof(DuplicateHeroSelectionMod), this);

            allowedDuplicateCountWrapper = Config.Wrap <int>("Settings", "AllowedDuplicateCount", "The number of duplicate heroes allowed.", 4);

            mod.Initialize();

            OnLoad();
        }
Beispiel #5
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        public void Awake()
        {
            mod = new ScadMod("ExitFinder", typeof(ExitFinderMod), this);

            displayExitWrapper = Config.Wrap <bool>("Settings", "DisplayExit", "Displays the exit to all players.", true);
            keyWrapper         = Config.Wrap <string>("Settings", "Key", "The UnityEngine.KeyCode to use for displaying the exit.", KeyCode.Backslash.ToString());

            mod.Initialize();

            OnLoad();
        }
Beispiel #6
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        public void Awake()
        {
            mod = new ScadMod("SeededDungeon", typeof(SeededDungeonMod), this);

            overwriteWrapper        = Config.Wrap("Settings", "OverwriteSeeds", "Whether to overwrite seeds or create new ones.", true);
            saveKeyWrapper          = Config.Wrap("Settings", "SaveKey", "The UnityEngine.KeyCode to use for saving seeds.", KeyCode.Backspace.ToString());
            createNewSeedKeyWrapper = Config.Wrap("Settings", "CreateNewSeedKey", "The UnityEngine.KeyCode to use for creating new seeds.", KeyCode.Equals.ToString());

            mod.Initialize();

            OnLoad();
        }
Beispiel #7
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        public void Awake()
        {
            mod = new ScadMod("Dungeon Modifications", typeof(DungeonModificationsMod), this);

            // Wrap Settings here!
            capRoomsWrapper = Config.Wrap("Settings", "CapRooms", "Whether to cap the number of rooms provided by the config value: MaxRooms or not.", true);
            maxRoomWrapper  = Config.Wrap("Settings", "MaxRooms", "Maximum number of rooms to have in the dungeon.", 4);
            Config.Wrap("SettingsIgnore", "MaxRoomsMin", defaultValue: 4);

            mod.Initialize();

            OnLoad();
        }
Beispiel #8
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        public void Awake()
        {
            mod = new ScadMod("GotoFloor", typeof(GotoFloorMod), this);

            levelTargetWrapper = Config.Wrap <int>("Settings", "LevelTarget", "The target level to go to. Must be between 2 and 12.", 12);

            Config.Wrap("SettingsIgnore", "LevelTargetMin", defaultValue: 1);
            Config.Wrap("SettingsIgnore", "LevelTargetMax", defaultValue: 50);

            mod.Initialize();

            OnLoad();
        }
Beispiel #9
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        public void Awake()
        {
            mod = new ScadMod("Simple Cheats", typeof(SimpleCheatsMod), this);

            incrementWrapper = Config.Wrap("Settings", "IncrementAmount", "How much to increment for each key press", 10.0f);
            indKeyWrapper    = Config.Wrap("Settings", "IndustryKey", "The key to press to receive industry", KeyCode.M.ToString());
            sciKeyWrapper    = Config.Wrap("Settings", "ScienceKey", "The key to press to receive science", KeyCode.Comma.ToString());
            foodKeyWrapper   = Config.Wrap("Settings", "FoodKey", "The key to press to receive food", KeyCode.Period.ToString());
            dustKeyWrapper   = Config.Wrap("Settings", "DustKey", "The key to press to receive dust", KeyCode.Slash.ToString());

            mod.Initialize();

            OnLoad();
        }
        public void Awake()
        {
            mod = new ScadMod("TemplateName", typeof(TemplateMod), this);

            // Wrap Settings here!
            someBoolWrapper = Config.Wrap("Settings", "SomeBoolean", "Some boolean used by the template mod.", true);
            someIntWrapper  = Config.Wrap("Settings", "SomeInt", "Some random integer used by the template mod.", 0);
            // Provides maximums, minimums, and increments for SomeInt.
            // If these are not provided, the default min is 0, max is 100, increment is 1
            Config.Wrap("SettingsIgnore", "SomeIntMin", defaultValue: 0);
            Config.Wrap("SettingsIgnore", "SomeIntMax", defaultValue: 5);
            Config.Wrap("SettingsIgnore", "SomeIntIncrement", defaultValue: 2);

            mod.Initialize();

            OnLoad();
        }
        public void Awake()
        {
            mod = new ScadMod("ManyHeroes", typeof(ManyHeroesMod), this);

            // Wrap Settings here!
            maxHeroCountWrapper     = Config.Wrap("Settings", "MaxHeroCount", "Maximum heroes ever allowed.", 10);
            maxHeroShipCountWrapper = Config.Wrap("Settings", "MaxHeroShipCount", "Maximum number of heroes allowed for a selected ship.", 10);

            Config.Wrap("SettingsIgnore", "MaxHeroCountMin", defaultValue: 4);
            Config.Wrap("SettingsIgnore", "MaxHeroCountMax", defaultValue: 100);
            Config.Wrap("SettingsIgnore", "MaxHeroShipCountMin", defaultValue: 1);
            Config.Wrap("SettingsIgnore", "MaxHeroShipCountMax", defaultValue: 100);

            mod.Initialize();

            OnLoad();
        }
Beispiel #12
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        public void Awake()
        {
            mod = new ScadMod("TASToolsMod", typeof(TASToolsMod), this);

            tasFileExtensionWrapper = Config.Wrap("Settings", "TasFileExtension", "The file extension for all TAS files.", ".tas");
            playKeyWrapper          = Config.Wrap("Settings", "PlayKey", "The UnityEngine.KeyCode to use for playing the TAS.", KeyCode.Quote.ToString());
            recordKeyWrapper        = Config.Wrap("Settings", "RecordKey", "The UnityEngine.KeyCode to use for recording the TAS.", KeyCode.Semicolon.ToString());
            pauseKeyWrapper         = Config.Wrap("Settings", "PauseKey", "The UnityEngine.KeyCode to use for pausing the TAS.", KeyCode.P.ToString());
            resetKeyWrapper         = Config.Wrap("Settings", "ResetKey", "The UnityEngine.KeyCode to use for resetting the current state.", KeyCode.RightBracket.ToString());
            saveKeyWrapper          = Config.Wrap("Settings", "SaveKey", "The UnityEngine.KeyCode to use for saving the current state.", KeyCode.LeftBracket.ToString());
            saveToFilesKeyWrapper   = Config.Wrap("Settings", "SaveToFilesKey", "The UnityEngine.KeyCode to use for saving the TAS to files.", KeyCode.O.ToString());
            readFromFilesKeyWrapper = Config.Wrap("Settings", "ReadFromFilesKey", "The UnityEngine.KeyCode to use for reading the TAS from files.", KeyCode.Slash.ToString());
            clearKeyWrapper         = Config.Wrap("Settings", "ClearKey", "The UnityEngine.KeyCode to use for clearing the TAS.", KeyCode.C.ToString());
            isHumanWrapper          = Config.Wrap("Settings", "IsHuman", "Whether the TAS is only taking actions humans can, or if it is also setting the seed.", false);

            mod.Initialize();

            OnLoad();
        }