Beispiel #1
0
    void _Packet(ScRoomStart p)
    {
        Logger.LogInfo("PVP loading completed!");

        //rt = -1;
        //t = -1;

        loading = false;

        DispatchModuleEvent(EventLoadingComplete);

        ObjectManager.enableUpdate = false;

        Level.levelTime = 0;

        #region NetStat statistic
        #if NETSTAT
        var r = m_useGameSession ? session.receiver : receiver;
        if (r != null)
        {
            r.ClearStat();
            r.pauseNetStatistic = false;
        }
        #endif
        #endregion
    }
Beispiel #2
0
    void _Packet_999(ScRoomStart p)
    {
        FightRecordManager.Set(p);
        FightRecordManager.StartRecord();

        m_random.seed = p.seed;
        Logger.LogDetail("Module_Battle::ScRoomStart: Set random seed to <color=#00FF00FF><b>{0}</b></color> from <color=#00FF00FF><b>PVP</b></color>", m_random.seed);
    }