protected override void OnGameDataReset() { m_chargeItemList?.Destroy(); m_chargeItemList = null; CurrentDeal?.Destroy(); CurrentDeal = null; }
void _Packet(ScChargeItemList p) { p.CopyTo(ref m_chargeItemList); DispatchModuleEvent(EventItemList); }
protected override void OnGameDataReset() { m_chargeItemList?.Destroy(); m_chargeItemList = null; CurrentDeal?.Destroy(); CurrentDeal = null; }
void _Packet(ScChargeItemList p) { p.CopyTo(ref m_chargeItemList); DispatchModuleEvent(EventItemList); }