Beispiel #1
0
 void Start()
 {
     gamePlayer    = FindObjectOfType <L3_PlayerC> ();
     car           = FindObjectOfType <CarScript> ();
     saw           = FindObjectOfType <SawScript> ();
     weight        = FindObjectOfType <WeigihtScript> ();
     coinText.text = "Coins: " + coins3;
 }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        if (shoot == true)
        {
            if (time < Time.time)
            {
                SawScript saw = Instantiate(sawPrefab, transform.position, transform.rotation) as SawScript;
                saw.dir = dir2;
                if (fromRight == true)
                {
                    saw.transform.rotation = Quaternion.Euler(0, 0, 180);
                }
                else
                {
                    saw.transform.rotation = Quaternion.Euler(0, 0, 0);
                }

                time = Time.time + sawDelay;
            }
        }
    }