private void SaveSpawnPoint()
    {
        Saving_SpawnPoint spawnPoint = new Saving_SpawnPoint();

        spawnPoint.name     = "SpawnPoint " + spawnPointName.ToString();
        spawnPoint.position = GameObject.FindGameObjectWithTag("Player").transform.position;
        spawnPoint.rotation = GameObject.FindGameObjectWithTag("Player").transform.rotation;

        mXMLHandler.SaveData(spawnPoint, mXMLHandler.GetPath(1));

        //spawnPointName++;
    }
    private void LoadSpawnPoint()
    {
        Saving_SpawnPoint loadedSpawnPoint = mXMLHandler.LoadSpawnPointData();

        GameObject.FindGameObjectWithTag("Player").transform.position = loadedSpawnPoint.position;
        GameObject.FindGameObjectWithTag("Player").transform.rotation = loadedSpawnPoint.rotation;

        if (useDebugging)
        {
            print("Player: " + GameObject.FindGameObjectWithTag("Player").transform.position + " | Loaded pos: " + loadedSpawnPoint.position);
            print("Player: " + GameObject.FindGameObjectWithTag("Player").transform.rotation + " | Loaded rot: " + loadedSpawnPoint.rotation);

            print("Loaded: " + loadedSpawnPoint.name);
        }
    }