// checks if game is loadable public bool CanLoadGame() { if (savingSystem == null) { savingSystem = GetComponent <SavingSystem>(); } if (savingSystem.CanLoadGame()) { return(true); } else { return(false); } }
// checks if game is loadable public bool CanLoadGame() { if (savingSystem == null) { savingSystem = GetComponent <SavingSystem>(); } if (savingSystem.CanLoadGame()) { return(true); } else { return(false); } }