private void _ReadData(string filename, long offset, long length)
        {
            _data = null;

            Header header = null;

            try
            {
                Savegame.Savegame savegame = new Savegame.Savegame(filename);
                header = savegame.PeekHeader();
            }
            catch
            {
            }

            if (header != null)
            {
                if (header.SaveVersion < 21)
                {
                    _data = CoreLib.Helpers.GetFileContents(filename, offset, length);
                }
                else
                {
                    Reader.FileReader      filereader  = null;
                    Reader.CloudsaveReader cloudreader = null;
                    try
                    {
                        filereader = new Reader.FileReader(filename, null);
                        int header_length = header.GetLength();
                        if (filereader.Seek(header_length, Reader.IReader.Positioning.Start) == header_length)
                        {
                            cloudreader = new Reader.CloudsaveReader(filereader, null);
                            offset     += 4;                         // Take leading 'size' into account
                            if (cloudreader.Seek(offset, Reader.IReader.Positioning.Start) == offset)
                            {
                                _data = cloudreader.ReadBytes((int)length);
                            }
                        }
                    }
                    catch
                    {
                    }
                    finally
                    {
                        if (cloudreader != null)
                        {
                            cloudreader.Close();
                        }
                        if (filereader != null)
                        {
                            filereader.Close();
                        }
                    }
                }
            }
        }
        private async void _LoadGamefile(string filename)
        {
            if (!_CloseGamefile())
            {
                return;
            }

            if (!File.Exists(filename))
            {
                Log.Info("Tried to load a file which didn't exist anymore!");
                return;
            }

            // Setup savegame
            CurrFile = new Savegame.Savegame(filename);

            // Activate features as configured by user
            CurrFile.EnableDeepAnalysis(Config.Root.deep_analysis.enabled);

            // Peek header first, to ensure the savegame version is fully supported
            Header header = CurrFile.PeekHeader();

            if (header == null)
            {
                Log.Error("Failed to peek header");
                MessageBox.Show(string.Format(Translate._("MainWindow.LoadGamefile.PeekHeader.Failed"), filename),
                                Translate._("MainWindow.Title"), MessageBoxButton.OK, MessageBoxImage.Stop);
                return;
            }
            if (header.GetVersionEntry() == null)
            {
                // Log this version info in case tool crashes
                Log.Warning("Save is newer than this tool supports: Build={0}, SaveVersion={1}, SaveType={2}",
                            header.GetBuildVersion(), header.SaveVersion, header.Type);
                string save_version = string.Format("Build {0}", header.GetBuildVersion());
                var    ret          = MessageBox.Show(string.Format(Translate._("MainWindow.LoadGamefile.PeekHeader.Warn"), save_version),
                                                      Translate._("MainWindow.Title"), MessageBoxButton.YesNo, MessageBoxImage.Question);
                if (ret == MessageBoxResult.No)
                {
                    return;
                }
            }

            _BlockUI(true);
            _SetStatusbar(string.Format(Translate._("MainWindow.LoadGamefile.Progress.Statusbar"), filename));
            ProgressDialog progress = new ProgressDialog(this, Translate._("MainWindow.LoadGamefile.Progress.Title"));

            try
            {
                await Task.Run(() => {
                    DateTime start_time = DateTime.Now;

                    Log.Info("Loading file '{0}'", filename);
                    progress.CounterFormat = Translate._("MainWindow.LoadGamefile.Progress.CounterFormat");
                    progress.Interval      = 1024 * 1024;             //1024 * 128;
                    CurrFile.Load(progress.Events);
                    //throw new UnknownPropertyException("Hard failure :D", "WTFProperty", 0x10001L);
                    Log.Info("Finished loading");
                    Log.Info("... loaded a total of {0} elements", CurrFile.TotalElements);

                    Log.Info("Creating trees ...");
                    //progress.CounterFormat = Translate._("MainWindow.LoadGamefile.Progress.CounterFormat.2");
                    progress.Interval = 1000;
                    //TreeView.CreateTree(progress.Events);
                    TreeView.CreateTrees(progress.Events);
                    Log.Info("... finished creating trees");

                    DateTime end_time = DateTime.Now;
                    TimeSpan ofs      = end_time - start_time;
                    Log.Info("Loading took {0}", ofs);
                });
            }
            catch (UnknownPropertyException exc)
            {
                CurrFile = null;

                IncidentReportDialog.Show(filename, exc);
            }
            catch (Reader.ReadException exc)
            {
                CurrFile = null;

                IncidentReportDialog.Show(filename, exc);
            }
            finally
            {
                progress = null;
                _SetStatusbar();
                _BlockUI(false);

                _UpdateUIState();
            }
        }