public void Parse(ChunkData data) { short listOffset = 0; int count = EndianessSwitchableBitConverter.ToInt32(data[listOffset++].Data, 0); for (int i = 0; i < count; i++) { SavedObject1 o = new SavedObject1(); o.Parse(data, ref listOffset); _objects.Add(o); } Unknown1 = data[500].Data[0]; }
public void Parse(ChunkData data) { short listOffset = 0; int count = EndianessSwitchableBitConverter.ToInt32(data[listOffset++].Data, 0); _objects.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data, ref listOffset); _objects.Add(so); } }
public void Parse(ChunkData data) { short listOffset = 0; int count = EndianessSwitchableBitConverter.ToInt32(data[listOffset++].Data, 0); _objects.Clear(); for (int i = 0; i < count; i++) { SavedObject1 o = new SavedObject1(); o.Parse(data, ref listOffset); _objects.Add(o); } }
public void Parse(ChunkData data) { int savedCount1 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[0].Data, 0); int savedCount2 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[1].Data, 0); int savedCount3 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[2].Data, 0); int savedCount4 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[3].Data, 0); int expectedEntryCount = 3 * savedCount1 + 5 * savedCount2 + 5 * savedCount3 + 3 * savedCount4 + 4; /* * if (data.DataEntries.Count != expectedEntryCount) * { * Debugger.Break(); * } */ _objects1.Clear(); _objects2.Clear(); _objects3.Clear(); _objects4.Clear(); int listOffset = 4; for (int i = 0; i < savedCount1; i++) { SavedObject1 o = new SavedObject1(); o.Parse(data, ref listOffset); _objects1.Add(o); } for (int i = 0; i < savedCount2; i++) { SavedObject2 o = new SavedObject2(); o.Parse(data, ref listOffset); _objects2.Add(o); } for (int i = 0; i < savedCount3; i++) { SavedObject3 o = new SavedObject3(); o.Parse(data, ref listOffset); _objects3.Add(o); } for (int i = 0; i < savedCount4; i++) { SavedObject4 o = new SavedObject4(); o.Parse(data, ref listOffset); _objects4.Add(o); } }
public void Parse(ChunkData data) { int count = EndianessSwitchableBitConverter.ToInt32(data[0].Data, 0); _objects.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[1].Data, i * 8); _objects.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[2].Data, 0); _objects2.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[3].Data, i * 8); _objects2.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[4].Data, 0); _objects3.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[5].Data, i * 8); _objects3.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[6].Data, 0); _vehicles.Clear(); for (int i = 0; i < count; i++) { PdaDbEntryVehicle so = new PdaDbEntryVehicle(); so.Parse(data[7].Data, i * 4); _vehicles.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[8].Data, 0); _objects5.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[9].Data, i * 8); _objects5.Add(so); } }
public void Parse(ChunkData data) { if (data.DataEntries.Count < 7) { System.Diagnostics.Debugger.Break(); } NumWeaponParts = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[0].Data, 0); NumArmorParts = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[1].Data, 0); NumVehicleParts = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[2].Data, 0); Money = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[3].Data, 0); Chaos = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[4].Data, 0); short numWeapons = EndianessSwitchableBitConverter.ToInt16(data.DataEntries[5].Data, 0); short numVehicles = EndianessSwitchableBitConverter.ToInt16(data.DataEntries[6].Data, 0); int expectedEntryCount = (numVehicles + numWeapons) * 4; if (expectedEntryCount != data.DataEntries.Count - 7) { System.Diagnostics.Debugger.Break(); } weapons.Clear(); int listOffset = 7; for (int i = 0; i < numWeapons; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data, ref listOffset); weapons.Add(so); } vehicles.Clear(); for (int i = 0; i < numVehicles; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data, ref listOffset); vehicles.Add(so); } }
public void Parse(ChunkData data) { if (data.DataEntries.Count < 7) { System.Diagnostics.Debugger.Break(); } NumWeaponParts = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[0].Data, 0); NumArmorParts = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[1].Data, 0); NumVehicleParts = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[2].Data, 0); Money = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[3].Data, 0); Chaos = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[4].Data, 0); short numWeapons = EndianessSwitchableBitConverter.ToInt16(data.DataEntries[5].Data, 0); short numVehicles = EndianessSwitchableBitConverter.ToInt16(data.DataEntries[6].Data, 0); int expectedEntryCount = (numVehicles + numWeapons) * 4; if (expectedEntryCount != data.DataEntries.Count - 7) { System.Diagnostics.Debugger.Break(); } weapons.Clear(); int listOffset = 7; for (int i = 0; i < numWeapons; i ++) { SavedObject1 so = new SavedObject1(); so.Parse(data, ref listOffset); weapons.Add(so); } vehicles.Clear(); for (int i = 0; i < numVehicles; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data, ref listOffset); vehicles.Add(so); } }
public void Parse(ChunkData data) { int count = EndianessSwitchableBitConverter.ToInt32(data[0].Data, 0); _objects.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[1].Data, i * 8); _objects.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[2].Data, 0); _objects2.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[3].Data, i * 8); _objects2.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[4].Data, 0); _objects3.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[5].Data, i * 8); _objects3.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[6].Data, 0); _vehicles.Clear(); for (int i = 0; i < count; i++) { PdaDbEntryVehicle so = new PdaDbEntryVehicle(); so.Parse(data[7].Data, i * 4); _vehicles.Add(so); } count = EndianessSwitchableBitConverter.ToInt32(data[8].Data, 0); _objects5.Clear(); for (int i = 0; i < count; i++) { SavedObject1 so = new SavedObject1(); so.Parse(data[9].Data, i * 8); _objects5.Add(so); } }
public void Parse(ChunkData data) { int savedCount1 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[0].Data, 0); int savedCount2 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[1].Data, 0); int savedCount3 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[2].Data, 0); int savedCount4 = EndianessSwitchableBitConverter.ToInt32(data.DataEntries[3].Data, 0); int expectedEntryCount = 3 * savedCount1 + 5 * savedCount2 + 5 * savedCount3 + 3 * savedCount4 + 4; /* if (data.DataEntries.Count != expectedEntryCount) { Debugger.Break(); } */ _objects1.Clear(); _objects2.Clear(); _objects3.Clear(); _objects4.Clear(); int listOffset = 4; for (int i = 0; i < savedCount1; i++) { SavedObject1 o = new SavedObject1(); o.Parse(data, ref listOffset); _objects1.Add(o); } for (int i = 0; i < savedCount2; i++) { SavedObject2 o = new SavedObject2(); o.Parse(data, ref listOffset); _objects2.Add(o); } for (int i = 0; i < savedCount3; i++) { SavedObject3 o = new SavedObject3(); o.Parse(data, ref listOffset); _objects3.Add(o); } for (int i = 0; i < savedCount4; i++) { SavedObject4 o = new SavedObject4(); o.Parse(data, ref listOffset); _objects4.Add(o); } }