void Awake() { if (gc == null) { gc = this; } else { // if this one's a duplicate, destroy Destroy(this.gameObject); return; } DontDestroyOnLoad(this); titleText = editorTitleText; dialogueUI = GetComponentInChildren <DialogueUI>(); signUI = GetComponentInChildren <SignUI>(); pc = GetComponentInChildren <PlayerController>(); rm = GetComponent <RespawnManager>(); playerFollower = gc.GetComponentInChildren <PlayerFollower>(); save = gc.GetComponent <SaveWrapper>().save; blackoutUI = GetComponentInChildren <BlackFadeUI>(); pauseUI = GetComponentInChildren <PauseUI>(); abilityUIAnimator = GameObject.Find("AbilityGetUI").GetComponent <Animator>(); inventory = gc.GetComponentInChildren <InventoryController>(); parallaxOption = gc.GetComponentInChildren <ParallaxOption>(); bossHealthUI = GameObject.Find("BossHealthUI").GetComponent <BarUI>(); bossHealthUI.gameObject.SetActive(false); playerMenu = GameObject.Find("PlayerMenu"); binarySaver = gc.GetComponent <BinarySaver>(); saveWrapper = gc.GetComponent <SaveWrapper>(); audioListener = gc.GetComponentInChildren <AudioListener>(); bossFightIntro = gc.GetComponentInChildren <BossFightIntro>(includeInactive: true); }
public static void Save() { //CheckAddSave(); if (Game.current != null) { Game.current.SaveGame(); } //BinaryFormatter bf = new BinaryFormatter(); // //FileStream file = File.Create (Application.persistentDataPath + "/savedGames.gd"); //bf.Serialize(file, savedGames); //file.Close(); // JSON Debug.Log(JsonUtility.ToJson(savedGames[0])); var wrap = new SaveWrapper(savedGames); File.WriteAllText(path, JsonUtility.ToJson(wrap)); }