// For loading at end playing public void LoadGameAtPlay() { GameData gameData = SaveSystemAtPlay.LoadGameData(); ReadLoadFile(gameData); }
// For saving at playing public void SaveGameAtPlay() { SaveSystemAtPlay.SaveGameData(); }
// For loading at end playing public void LoadGameAtPlay() { GameData gameData = SaveSystemAtPlay.LoadGameData(); ReadLoadFile(gameData); }
// For saving at playing public void SaveGameAtPlay() { SaveSystemAtPlay.SaveGameData(); }