void OnGUI()
    {
        targetGo = (GameObject)EditorGUILayout.ObjectField(targetGo, typeof(GameObject), true);
        subPath  = targetGo == null ? subPath : targetGo.name;
        EditorGUILayout.LabelField(string.Format("保存路径output path:{0}", Path.Combine(path, subPath)));
        path     = EditorGUILayout.TextField(path);
        subPath  = EditorGUILayout.TextField(subPath);
        stratege = (SaveStrategy)EditorGUILayout.EnumPopup("保存策略output type:", stratege);
        if (GUILayout.Button("Bake"))
        {
            if (targetGo == null)
            {
                EditorUtility.DisplayDialog("err", "targetGo is null!", "OK");
                return;
            }
            if (baker == null)
            {
                baker = new AnimMapBaker();
            }
            baker.SetAnimData(targetGo);

            List <BakedData> list = baker.Bake();
            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    BakedData data = list[i];
                    Save(ref data);
                }
            }
        }
    }
        public void Test_Update_InvalidEntityMustNotUpdate()
        {
            // Create the mock entity
            MockRequiredEntity entity = new MockRequiredEntity();

            entity.TestProperty = "Test1";

            entity.Validator = new ValidateStrategy();


            // Save the entity
            SaveStrategy.New(entity, false).Save(entity);

            // Set the required property to empty
            entity.TestProperty = "";

            Assert.IsFalse(entity.IsValid, "The validator returned true when it should return false.");

            // Update the invalid entity
            bool isValid = UpdateStrategy.New(entity, false).Update(entity);

            Assert.IsFalse(isValid, "The update strategy didn't recognise the entity as invalid.");

            MockRequiredEntity foundEntity = RetrieveStrategy.New <MockRequiredEntity>(false).Retrieve <MockRequiredEntity>("ID", entity.ID);

            Assert.IsNotNull(foundEntity);

            Assert.AreNotEqual(foundEntity.TestProperty, entity.TestProperty, "The entity was updated despite being invalid.");
        }
Beispiel #3
0
        public sealed override void Deserialize(GenericReader reader)
        {
            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                this.m_SavesEnabled         = reader.ReadBool();
                this.m_SaveAccessLevel      = (AccessLevel)reader.ReadByte();
                this.m_SaveStrategy         = Utilities.GetSaveStrategy((SaveStrategyTypes)reader.ReadByte());
                this.m_AllowBackgroundWrite = reader.ReadBool();
                this.m_SaveDelay            = reader.ReadTimeSpan();

                this.m_WarningDelays = new List <TimeSpan>();
                int count = reader.ReadInt();

                for (int i = 0; i < count; i++)
                {
                    this.m_WarningDelays.Add(reader.ReadTimeSpan());
                }

                this.m_NoIOHour = reader.ReadInt();

                this.m_EnableEmergencyBackups = reader.ReadBool();
                this.m_EmergencyBackupHour    = reader.ReadInt();
                this.m_CompressionLevel       = (CompressionLevel)reader.ReadByte();
                break;
            }
            }
        }
        public void Test_Save_RemovesUnauthorisedReferences()
        {
            MockEntity entity = new MockEntity();

            entity.ID = Guid.NewGuid();

            MockRestrictedEntity restrictedEntity = new MockRestrictedEntity();

            restrictedEntity.ID = Guid.NewGuid();

            entity.RestrictedEntities = new MockRestrictedEntity[] {
                restrictedEntity
            };

            SaveStrategy.New(restrictedEntity, false).Save(restrictedEntity);
            SaveStrategy.New(entity).Save(entity);

            MockEntity foundEntity = RetrieveStrategy.New <MockEntity>(false).Retrieve <MockEntity>("ID", entity.ID);

            Assert.IsNotNull(foundEntity);

            foundEntity.Activate();

            Assert.AreEqual(0, foundEntity.RestrictedEntities.Length, "Restricted entity wasn't removed from reference property.");
        }
Beispiel #5
0
        void OnGUI()
        {
            targetGo = (GameObject)EditorGUILayout.ObjectField(targetGo, typeof(GameObject), true);
            subPath  = targetGo == null ? subPath : targetGo.name;
            EditorGUILayout.LabelField(string.Format("保存路径output path:{0}", Path.Combine(path, subPath)));
            //获得一个长300的框
            Rect rect = EditorGUILayout.GetControlRect(GUILayout.Width(400));

            //将上面的框作为文本输入框
            path    = EditorGUI.TextField(rect, path);
            subPath = EditorGUILayout.TextField(subPath);

            //如果鼠标正在拖拽中或拖拽结束时,并且鼠标所在位置在文本输入框内
            if ((Event.current.type == EventType.DragUpdated ||
                 Event.current.type == EventType.DragExited) &&
                rect.Contains(Event.current.mousePosition))
            {
                //改变鼠标的外表
                DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
                if (DragAndDrop.paths != null && DragAndDrop.paths.Length > 0)
                {
                    path = DragAndDrop.paths[0];
                }
            }

            stratege = (SaveStrategy)EditorGUILayout.EnumPopup("保存策略output type:", stratege);
            if (stratege == SaveStrategy.Prefab || stratege == SaveStrategy.Mat)
            {
                targetMat = (Material)EditorGUILayout.ObjectField(targetMat, typeof(Material), true);
            }

            if (GUILayout.Button("Bake"))
            {
                if (targetGo == null)
                {
                    EditorUtility.DisplayDialog("err", "targetGo is null, 请填第一个空!", "OK");
                    return;
                }

                if (baker == null)
                {
                    baker = new AnimMapBaker();
                }

                baker.SetAnimData(targetGo);

                List <BakedData> list = baker.Bake();

                if (list != null)
                {
                    for (int i = 0; i < list.Count; i++)
                    {
                        BakedData data = list[i];
                        Save(ref data);
                    }
                }
            }
        }
    private void OnGUI()
    {
        _targetGo = (GameObject)EditorGUILayout.ObjectField(_targetGo, typeof(GameObject), true);
        _subPath  = _targetGo == null ? _subPath : _targetGo.name;
        EditorGUILayout.LabelField(string.Format($"Output Path: {Path.Combine(_path, _subPath)}"));
        _path    = EditorGUILayout.TextField(_path);
        _subPath = EditorGUILayout.TextField(_subPath);

        _strategy = (SaveStrategy)EditorGUILayout.EnumPopup("Output Type:", _strategy);


        _isShadowEnabled = EditorGUILayout.Toggle("Enable Shadow", _isShadowEnabled);

        if (_isShadowEnabled)
        {
            var style = new GUIStyle(EditorStyles.label);
            style.normal.textColor = Color.yellow;

            EditorGUILayout.LabelField("Warning: Enabling shadows will cause additional draw calls to draw shadows.", style);

            _prevAnimMapShader = _animMapShader;
            _animMapShader     = Shader.Find(ShadowShader);
        }
        else if (_prevAnimMapShader != null)
        {
            _animMapShader = _prevAnimMapShader;
        }

        if (!GUILayout.Button("Bake"))
        {
            return;
        }

        if (_targetGo == null)
        {
            EditorUtility.DisplayDialog("err", "targetGo is null!", "OK");
            return;
        }

        if (_baker == null)
        {
            _baker = new AnimMapBaker();
        }

        _baker.SetAnimData(_targetGo);

        var list = _baker.Bake();

        if (list == null)
        {
            return;
        }
        foreach (var t in list)
        {
            var data = t;
            Save(ref data);
        }
    }
 public virtual void Clear()
 {
     _items.Clear();
     if (SaveStrategy.ShouldSaveNow())
     {
         Save();
     }
     OnItemsChanged(new List <T>());
 }
Beispiel #8
0
 public Solver(SolverState state, FilePath FilePath, SaveStrategy Save)
 {
     this.FilePath = FilePath;
     this.Save     = Save;
     primeSum      = state.primeSum;
     primeCounter  = state.primeCounter;
     groupIndex    = state.groupIndex;
     part          = state.part;
 }
        internal static void Postfix(FileSaveStrategy __result, string path, SaveStrategy type)
        {
            if (!string.IsNullOrEmpty(SessionData.Instance.SaveDirectory) || !path.ToLower().EndsWith("profile.save"))
            {
                return;
            }

            FileInfo fileInfo = new FileInfo(path);

            SessionData.Instance.SaveDirectory      = fileInfo.Directory.FullName;
            SessionData.Instance.PlayerSaveStrategy = __result;
        }
        public void Add(IEnumerable <T> items)
        {
            var list = items.ToList();

            _items.AddRange(list);
            if (SaveStrategy.ShouldSaveNow())
            {
                Save();
            }
            OnItemsAdded(list);
            OnItemsChanged(list);
        }
 public virtual void Add(T item)
 {
     _items.Add(item);
     if (SaveStrategy.ShouldSaveNow())
     {
         Save();
     }
     OnItemsAdded(new List <T> {
         item
     });
     OnItemsChanged(new List <T> {
         item
     });
 }
        public void Test_Save()
        {
            TestArticle article = CreateStrategy.New <TestArticle>(false).Create <TestArticle>();

            article.ID = Guid.NewGuid();

            StrategyInfo  info     = StrategyState.Strategies["Save", "IEntity"];
            ISaveStrategy strategy = SaveStrategy.New <TestArticle>(false);

            strategy.Save(article);

            TestArticle foundArticle = Data.DataAccess.Data.Reader.GetEntity <TestArticle>("ID", article.ID);

            Assert.IsNotNull(foundArticle);
        }
Beispiel #13
0
        public void Test_Delete_Reorder()
        {
            using (LogGroup logGroup = LogGroup.StartDebug("Testing deletion of sub entities to ensure their position is updated."))
            {
                TestArticle article = CreateStrategy.New <TestArticle>(false).Create <TestArticle>();

                article.ID    = Guid.NewGuid();
                article.Title = "Test Article";

                SaveStrategy.New(article, false).Save(article);

                Collection <TestArticlePage> pages = new Collection <TestArticlePage>();

                // Create and save 3 article pages associated with the article
                for (int i = 0; i < 3; i++)
                {
                    TestArticlePage page = CreateStrategy.New <TestArticlePage>(false).Create <TestArticlePage>();
                    page.Article    = article;
                    page.Title      = "Page " + (i + 1);
                    page.ID         = Guid.NewGuid();
                    page.PageNumber = i + 1;

                    pages.Add(page);

                    SaveStrategy.New(page, false).Save(page);
                }

                // Delete the second page (0 based position = 1)
                DeleteStrategy.New(pages[1], false).Delete(pages[1]);

                // Load the article from the store
                TestArticle foundArticle = RetrieveStrategy.New <TestArticle>(false).Retrieve <TestArticle>("ID", article.ID);

                // Activate the pages on the article
                ActivateStrategy.New(foundArticle, false).Activate(foundArticle, "Pages");

                Assert.IsNotNull(foundArticle.Pages, "Pages property isn't set.");

                Assert.AreEqual(2, foundArticle.Pages.Length, "Invalid number of pages.");

                foundArticle.Pages = Collection <TestArticlePage> .Sort(foundArticle.Pages, "PageNumberAscending");

                Assert.AreEqual(1, foundArticle.Pages[0].PageNumber, "First page has wrong number.");
                Assert.AreEqual("Page 1", foundArticle.Pages[0].Title, "First page has wrong title.");
                Assert.AreEqual(2, foundArticle.Pages[1].PageNumber, "Third page has wrong number (should now be 2 as it's moved up one spot).");
                Assert.AreEqual("Page 3", foundArticle.Pages[1].Title, "Third page has wrong title.");                 // Page 3 should now be at position 1 (ie. second place)
            }
        }
Beispiel #14
0
 public SaveSettings(SaveStrategy saveStrategy, List <TimeSpan> warningDelays, TimeSpan saveDelay,
                     bool savesEnabled         = true, AccessLevel saveAccessLevel    = AccessLevel.Administrator,
                     bool allowBackgroundWrite = false, int noIOHour                  = -1, bool enableEmergencyBackups = true,
                     int emergencyBackupHour   = 3, CompressionLevel compressionLevel = CompressionLevel.Normal)
 {
     this.m_SavesEnabled           = savesEnabled;
     this.m_SaveAccessLevel        = saveAccessLevel;
     this.m_SaveStrategy           = saveStrategy;
     this.m_AllowBackgroundWrite   = allowBackgroundWrite;
     this.m_SaveDelay              = saveDelay;
     this.m_WarningDelays          = warningDelays;
     this.m_NoIOHour               = noIOHour;
     this.m_EnableEmergencyBackups = enableEmergencyBackups;
     this.m_EmergencyBackupHour    = emergencyBackupHour;
     this.m_CompressionLevel       = compressionLevel;
 }
        public virtual bool Remove(T item)
        {
            var removed = _items.Remove(item);

            if (SaveStrategy.ShouldSaveNow())
            {
                Save();
            }
            OnItemsRemoved(new List <T> {
                item
            });
            OnItemsChanged(new List <T> {
                item
            });
            return(removed);
        }
Beispiel #16
0
        public void Test_Create_Parent()
        {
            MockProjection projection = new MockProjection();

            projection.RequireAuthorisation = false;
            projection.Command = new CreateComandInfo(typeof(TestArticlePage).Name);

            TestArticle article = CreateStrategy.New <TestArticle>(false).Create <TestArticle>();

            article.ID    = Guid.NewGuid();
            article.Title = "Test title";

            SaveStrategy.New <TestArticle>(false).Save(article);

            CreateController controller = CreateController.New(projection);

            Assert.IsTrue(controller is CreateSubEntityController, "Invalid controller type: " + controller.GetType().ToString());

            CreateSubEntityController createSubEntityController = (CreateSubEntityController)controller;

            ISubEntity subEntity = (ISubEntity)createSubEntityController.Create(article.ID, String.Empty);

            Assert.IsNotNull(subEntity, "No sub entity returned.");

            Assert.IsTrue((subEntity is TestArticlePage), "Wrong type returned: " + subEntity.GetType().ToString());

            Assert.IsNotNull(subEntity.Parent, "No parent assigned to sub entity.");

            Assert.AreEqual(article.ID.ToString(), subEntity.Parent.ID.ToString(), "Parent ID doesn't match expected.");

            Assert.AreEqual(1, subEntity.Number, "Sub entity has wrong number.");

            SaveStrategy.New(subEntity, false).Save(subEntity);


            ISubEntity subEntity2 = (ISubEntity)createSubEntityController.Create(Guid.Empty, article.UniqueKey);

            Assert.IsNotNull(subEntity2, "No sub entity returned.");

            Assert.IsTrue((subEntity2 is TestArticlePage), "Wrong type returned: " + subEntity.GetType().ToString());

            Assert.IsNotNull(subEntity2.Parent, "No parent assigned to sub entity.");

            Assert.AreEqual(article.ID.ToString(), subEntity2.Parent.ID.ToString(), "Parent ID doesn't match expected.");

            Assert.AreEqual(2, subEntity2.Number, "Sub entity has wrong number.");
        }
Beispiel #17
0
    private void OnGUI()
    {
        _targetGo = (GameObject)EditorGUILayout.ObjectField(_targetGo, typeof(GameObject), true);
        _subPath  = _targetGo == null ? _subPath : _targetGo.name;
        EditorGUILayout.LabelField(string.Format($"output path:{Path.Combine(_path, _subPath)}"));
        _path    = EditorGUILayout.TextField(_path);
        _subPath = EditorGUILayout.TextField(_subPath);

        _stratege = (SaveStrategy)EditorGUILayout.EnumPopup("output type:", _stratege);


        if (GUILayout.Button("Bake"))
        {
            if (_targetGo == null)
            {
                EditorUtility.DisplayDialog("err", "targetGo is null!", "OK");
                return;
            }

            if (_baker == null)
            {
                _baker = new AnimMapBaker();
            }

            if (_animMapShader == null)
            {
                _animMapShader = Shader.Find("XHH/AnimMapShader");
            }

            _baker.SetAnimData(_targetGo);

            var list = _baker.Bake();

            if (list == null)
            {
                return;
            }
            foreach (var t in list)
            {
                var data = t;
                Save(ref data);
            }
        }
    }
        public void Test_Update_AutoActivateReferences()
        {
            // Create the mock entities
            TestUser user = CreateStrategy.New <TestUser>(false).Create <TestUser>();

            user.ID        = Guid.NewGuid();
            user.FirstName = "Test";
            user.LastName  = "User";

            TestRole role = CreateStrategy.New <TestRole>(false).Create <TestRole>();

            role.ID   = Guid.NewGuid();
            role.Name = "Test Role";

            // Assign the user to the role
            user.Roles = new TestRole[] { role };

            // Save the entities
            SaveStrategy.New(role, false).Save(role);
            SaveStrategy.New(user, false).Save(user);

            // Retrieve the mock user from the data store
            TestUser foundUser = RetrieveStrategy.New <TestUser>(false).Retrieve <TestUser>("ID", user.ID);

            // Change a standard property value
            foundUser.FirstName = "Test2";

            // Update WITHOUT having activated the user manually
            // This update should automatically activate the user entity before updating and
            // should therefore persist the references
            UpdateStrategy.New(foundUser, false).Update(foundUser);

            // Retrieve the mock user again
            TestUser foundUser2 = RetrieveStrategy.New <TestUser>(false).Retrieve <TestUser>("ID", user.ID);

            // Manually activate the user
            foundUser2.Activate();

            // Assert that the referenced roles are found on the user which indicates
            // that the update strategy did automatically activate the entity and persist
            // the references
            Assert.IsNotNull(foundUser2.Roles, "Roles property is null.");
            Assert.AreEqual(1, foundUser2.Roles.Length, "Invalid number of roles assigned to user.");
        }
        public void Test_Create_FromParentID()
        {
            TestArticle article = CreateStrategy.New <TestArticle>(false).Create <TestArticle>();

            article.ID    = Guid.NewGuid();
            article.Title = "Test Title";

            SaveStrategy.New <TestArticle>(false).Save(article);

            CreateSubEntityStrategy strategy = (CreateSubEntityStrategy)CreateStrategy.New("TestArticlePage", false);

            TestArticlePage page = strategy.Create <TestArticlePage>(article.ID, String.Empty);

            Assert.IsNotNull(page.Article, "The article wasn't assigned to the page.");

            Assert.AreEqual(article.Title, page.Article.Title, "Article titles don't match.");

            Assert.AreEqual(1, page.PageNumber, "Invalid page number");
        }
        public virtual int Remove(IEnumerable <T> items)
        {
            var itemsToRemove = items.ToList();
            var removedItems  = new List <T>();

            foreach (var item in itemsToRemove)
            {
                if (_items.Remove(item))
                {
                    removedItems.Add(item);
                }
            }
            if (SaveStrategy.ShouldSaveNow())
            {
                Save();
            }
            OnItemsRemoved(removedItems);
            OnItemsChanged(removedItems);
            return(removedItems.Count());
        }
        public void Test_Save_InvalidEntityMustNotSave()
        {
            // Create the mock entity
            MockInvalidEntity entity = new MockInvalidEntity();

            entity.Validator = new ValidateStrategy();

            Assert.IsFalse(entity.IsValid, "The validator returned true when it should return false.");

            // Try to save the entity
            bool isValid = SaveStrategy.New(entity, false).Save(entity);

            // Ensure that the save was rejected
            Assert.IsFalse(isValid, "The save strategy didn't recognise the entity as invalid.");

            // Try loading the entity from the data store to see if it's found
            MockInvalidEntity foundEntity = RetrieveStrategy.New <MockInvalidEntity>(false).Retrieve <MockInvalidEntity>("ID", entity.ID);

            // Ensure the entity wasn't found and therefore wasn't saved
            Assert.IsNull(foundEntity, "The entity was found in the store even though it shouldn't have saved.");
        }
        public async virtual Task <int> UpdateAsync(T item)
        {
            var index = _items.IndexOf(item);

            if (index > -1)
            {
                _items.RemoveAt(index);
                _items.Insert(index, item);
            }
            if (SaveStrategy.ShouldSaveNow())
            {
                await SaveAsync();
            }
            OnItemsUpdated(new List <T> {
                item
            });
            OnItemsChanged(new List <T> {
                item
            });
            return(1);
        }
        public async virtual Task <int> UpdateAsync(IEnumerable <T> items)
        {
            var itemsToUpdate = items.ToList();

            foreach (var item in itemsToUpdate)
            {
                var index = _items.IndexOf(item);
                if (index > -1)
                {
                    _items.RemoveAt(index);
                    _items.Insert(index, item);
                }
            }
            if (SaveStrategy.ShouldSaveNow())
            {
                await SaveAsync();
            }
            OnItemsUpdated(itemsToUpdate);
            OnItemsChanged(itemsToUpdate);
            return(itemsToUpdate.Count());
        }
Beispiel #24
0
        public void Test_GetPostedEntities_AutoLoadPostEntitiesTrue()
        {
            TestRecord record = new TestRecord();

            record.ID = Guid.NewGuid();

            EntitySelect <TestRecord> ctrl = new EntitySelect <TestRecord>();

            ctrl.AutoLoadPostEntities = true;
            ctrl.EntityType           = record.GetType().FullName + ", " + typeof(TestRecord).Assembly.GetName().Name;
            ctrl.RequireAuthorisation = false;             // Only false during testing

            Guid[] ids = new Guid[] { record.ID };

            SaveStrategy.New(record, false).Save(record);

            IEntity[] entities = ctrl.GetPostedEntities(ids);

            Assert.IsNotNull(entities, "Returned null");

            // The entity should have been loaded automatically
            Assert.AreEqual(1, entities.Length, "Invalid number of entities returned.");
        }
Beispiel #25
0
        public void Test_GetPostedEntities_AutoLoadPostEntitiesFalse()
        {
            TestRecord record = new TestRecord();

            record.ID = Guid.NewGuid();

            EntitySelect <TestRecord> ctrl = new EntitySelect <TestRecord>();

            ctrl.AutoLoadPostEntities = false;
            ctrl.EntityType           = record.GetType().FullName + ", " + typeof(TestRecord).Assembly.GetName().Name;
            ctrl.RequireAuthorisation = false;             // Only false during testing

            Guid[] ids = new Guid[] { record.ID };

            SaveStrategy.New(record, false).Save(record);

            IEntity[] entities = ctrl.GetPostedEntities(ids);

            Assert.IsNotNull(entities, "Returned null");

            // No entities should be returned because they weren't found on DataSource
            Assert.AreEqual(0, entities.Length, "Invalid number of entities returned.");
        }
Beispiel #26
0
 public static SaveStrategyTypes GetSaveType(SaveStrategy saveStrategy)
 {
     if (saveStrategy is StandardSaveStrategy)
     {
         return(SaveStrategyTypes.StandardSaveStrategy);
     }
     else if (saveStrategy is DualSaveStrategy)
     {
         return(SaveStrategyTypes.StandardSaveStrategy);
     }
     else if (saveStrategy is DynamicSaveStrategy)
     {
         return(SaveStrategyTypes.DynamicSaveStrategy);
     }
     else if (saveStrategy is ParallelSaveStrategy)
     {
         return(SaveStrategyTypes.ParallelSaveStrategy);
     }
     else
     {
         return(SaveStrategyTypes.StandardSaveStrategy);
     }
 }
        public void Test_Update_InactiveEntityCausesException()
        {
            // Create the mock entity
            TestUser user = CreateStrategy.New <TestUser>(false).Create <TestUser>();

            user.ID        = Guid.NewGuid();
            user.FirstName = "Test";
            user.LastName  = "User";

            // Save the entity
            SaveStrategy.New(user, false).Save(user);

            // Change a standard property value
            user.FirstName = "Test2";

            // Set AutoActivate to false otherwise it'll auto activate and won't be tested properly
            user.AutoActivate = false;

            // Set IsActivated to false
            user.IsActivated = false;

            // Update the inactive entity
            UpdateStrategy.New(user, false).Update(user);
        }
Beispiel #28
0
    private void OnGUI()
    {
        _targetGo = (GameObject)EditorGUILayout.ObjectField(_targetGo, typeof(GameObject), true);
        if (_oldTargetGo != _targetGo)
        {
            _oldTargetGo = _targetGo;
            ResetAll();
        }
        _subPath = _targetGo == null ? _subPath : _targetGo.name;

        EditorGUILayout.HelpBox(string.Format($"Output Path : {Path.Combine(_path, _subPath)}"), MessageType.Info);
        _path    = EditorGUILayout.TextField(_path);
        _subPath = EditorGUILayout.TextField(_subPath);

        _stratege = (SaveStrategy)EditorGUILayout.EnumPopup("output type:", _stratege);

        _multipleRows = EditorGUILayout.Toggle("Set VAT to multiple rows", _multipleRows);

        showTransform = EditorGUILayout.Foldout(showTransform, "Bake Transform");
        if (showTransform)
        {
            EditorGUI.indentLevel += 2;
            _X = (Direction)EditorGUILayout.EnumPopup("Right", _X);
            _Y = (Direction)EditorGUILayout.EnumPopup("Up", _Y);
            _Z = (Direction)EditorGUILayout.EnumPopup("Forward", _Z);
            EditorGUI.indentLevel -= 2;
        }
        int[] xyz = new int[3];
        SetXYZInfo(xyz, _X, _Y, _Z);

        int         count        = 0;
        int         curClipFrame = 0;
        int         bakedColume  = 0;
        int         bakedRow     = 0;
        MessageType messageType  = MessageType.Warning;

        if (_targetGo)
        {
            SkinnedMeshRenderer smr  = _targetGo.GetComponentInChildren <SkinnedMeshRenderer>();
            Animation           anim = _targetGo.GetComponent <Animation>();

            count = smr ? smr.sharedMesh.vertexCount : 0;
            if (anim != null)
            {
                List <AnimationState> _animClips = new List <AnimationState>(anim.Cast <AnimationState>());
                curClipFrame = (int)(_animClips[0].clip.frameRate * _animClips[0].length);
            }

            bakedColume = Mathf.NextPowerOfTwo(count);
            bakedRow    = Mathf.ClosestPowerOfTwo(curClipFrame);

            if (_multipleRows)
            {
                bakedColume = (int)Mathf.Log(Mathf.NextPowerOfTwo(count), 2);
                bakedRow    = (int)Mathf.Log(Mathf.ClosestPowerOfTwo(curClipFrame), 2);
                int colHighOffset = (bakedColume - bakedRow) / 2;
                if (colHighOffset > 0)
                {
                    bakedColume -= colHighOffset;
                    bakedRow    += colHighOffset;
                }
                bakedColume = (int)Mathf.Pow(2, bakedColume);
                bakedRow    = (int)Mathf.Pow(2, bakedRow);
            }

            if (smr && anim)
            {
                messageType = MessageType.Info;
            }
        }
        bool clickBakeBTN = !GUILayout.Button("Bake");

        string smrS = count != 0 ? $"Vertex Count : {count}" : "SkinnedMeshRenderer Missing";
        string aniS = curClipFrame != 0 ? $"Animation Frame Count : {curClipFrame}" : "Animation Missing";

        EditorGUILayout.HelpBox(string.Format($"{smrS}\n{aniS}" +
                                              $"\nBaked Texture Output Size : {bakedColume} x {bakedRow}"),
                                messageType);

        EditorGUILayout.Space(10);
        showAdvanced = EditorGUILayout.Foldout(showAdvanced, "Advanced");
        if (showAdvanced)
        {
            EditorGUI.indentLevel += 2;
            _shader = EditorGUILayout.TextField("Shader Find", _shader);
            EditorGUI.indentLevel -= 2;
        }


        if (clickBakeBTN)
        {
            return;
        }
        if (_targetGo == null)
        {
            EditorUtility.DisplayDialog("err", "targetGo is null!", "OK");
            return;
        }

        if (_baker == null)
        {
            _baker = new AnimMapBaker();
        }

        _baker.SetAnimData(_targetGo, _multipleRows, xyz);

        EditorUtility.DisplayProgressBar("Bake Animation Texture", "baking...", 0.5f);
        List <BakedData> list = _baker.Bake();

        EditorUtility.DisplayProgressBar("Bake Animation Texture", "saving...", 0.8f);
        if (list == null)
        {
            return;
        }
        foreach (var t in list)
        {
            var data = t;
            Save(ref data);
        }
        EditorUtility.DisplayProgressBar("Bake Animation Texture", "complete...", 0.99f);
        EditorUtility.ClearProgressBar();
    }
    void OnGUI()
    {
        if (animMapShader == null)
        {
            animMapShader = Shader.Find("chenjd/AnimMapShader");
        }

        if (obj != null && objIndex < obj.Length)
        {
            targetGo = obj[objIndex] as GameObject;
        }
        targetGo = (GameObject)EditorGUILayout.ObjectField(targetGo, typeof(GameObject), true);
        subPath  = targetGo == null ? subPath : targetGo.name;
        EditorGUILayout.LabelField(string.Format("保存路径output path:{0}", Path.Combine(path, subPath)));
        path    = EditorGUILayout.TextField(path);
        subPath = EditorGUILayout.TextField(subPath);

        stratege = (SaveStrategy)EditorGUILayout.EnumPopup("保存策略output type:", stratege);

        if (baking || GUILayout.Button("Bake"))
        {
            if (!AssetDatabase.IsValidFolder("Assets/" + path))
            {
                AssetDatabase.CreateFolder("Assets", path);
            }

            if (obj != null)
            {
                baking = (objIndex < obj.Length);
                if (!baking)
                {
                    obj      = null;
                    targetGo = null;
                    editorWindow.Close();
                    EditorUtility.DisplayDialog("", "批量处理结束", "OK");
                    return;
                }
            }
            if (targetGo == null)
            {
                editorWindow.Close();
                EditorUtility.DisplayDialog("err", "targetGo is null!", "OK");
                return;
            }

            if (baker == null)
            {
                baker = new AnimMapBaker();
            }

            baker.SetAnimData(targetGo);

            List <BakedData> list = baker.Bake();

            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    BakedData data = list[i];
                    Save(ref data);
                }
            }

            objIndex += 1;
        }
    }