Beispiel #1
0
    public static void AddInventory(StoryGameSession self, AbstractCreature player)
    {
        foreach (AbstractCreature ac in self.Players)
        {
            if (ac == player && !Inventories.ContainsKey((ac.state as PlayerState).playerNumber))
            {
                if (InventorySave != null && InventorySave != string.Empty)
                {
                    List <AbstractPhysicalObject> content = new List <AbstractPhysicalObject>();

                    string[] arrayPlayers = Regex.Split(InventorySave, "<svC>");

                    for (int m = 0; m < arrayPlayers.Length; m++)
                    {
                        string[] arrayContent = Regex.Split(arrayPlayers[m], "<svD>");

                        if (int.Parse(arrayContent[0]) == (player.state as PlayerState).playerNumber)
                        {
                            for (int n = 1; n < arrayContent.Length; n++)
                            {
                                AbstractPhysicalObject apo = null;

                                if (arrayContent[n].Contains("<oA>"))
                                {
                                    apo = SaveState.AbstractPhysicalObjectFromString(self.game.world, arrayContent[n]);
                                }
                                else if (arrayContent[n].Contains("<cA>"))
                                {
                                    apo = SaveState.AbstractCreatureFromString(self.game.world, arrayContent[n], false);
                                }
                                if (apo != null)
                                {
                                    apo.pos = ac.pos;
                                }
                                content.Add(apo);
                            }
                        }
                    }
                    Inventories.Add((ac.state as PlayerState).playerNumber, content);
                }
                else
                {
                    Inventories.Add((ac.state as PlayerState).playerNumber, new List <AbstractPhysicalObject>());
                }
            }
        }
    }
        private void SpawnEntity(SandboxEditor.PlacedIconData placedIconData)
        {
            IconSymbol.IconSymbolData data = placedIconData.data;
            WorldCoordinate           pos  = new WorldCoordinate(0, -1, -1, -1);

            pos.x = Mathf.RoundToInt(placedIconData.pos.x / 20f);
            pos.y = Mathf.RoundToInt(placedIconData.pos.y / 20f);
            EntityID entityID = (!base.GameTypeSetup.saveCreatures) ? this.game.GetNewID() : placedIconData.ID;

            if (data.itemType == AbstractPhysicalObject.AbstractObjectType.Creature)
            {
                AbstractCreature abstractCreature = null;
                if (base.GameTypeSetup.saveCreatures)
                {
                    for (int i = 0; i < this.arenaSitting.creatures.Count; i++)
                    {
                        if (this.arenaSitting.creatures[i].creatureTemplate.type == data.critType && this.arenaSitting.creatures[i].ID == entityID)
                        {
                            abstractCreature = this.arenaSitting.creatures[i];
                            this.arenaSitting.creatures.RemoveAt(i);
                            for (int j = 0; j < 2; j++)
                            {
                                abstractCreature.state.CycleTick();
                            }
                            string creatureString = SaveState.AbstractCreatureToString(abstractCreature);
                            abstractCreature     = SaveState.AbstractCreatureFromString(this.game.world, creatureString, false);
                            abstractCreature.pos = pos;
                            break;
                        }
                    }
                }
                if (abstractCreature == null)
                {
                    abstractCreature = new AbstractCreature(this.game.world, StaticWorld.GetCreatureTemplate(data.critType), null, pos, entityID);
                }
                CreatureTemplate.Type critType = data.critType;
                switch (critType)
                {
                case CreatureTemplate.Type.TentaclePlant:
                case CreatureTemplate.Type.PoleMimic:
                    abstractCreature.pos.x            = -1;
                    abstractCreature.pos.y            = -1;
                    abstractCreature.pos.abstractNode = data.intData;
                    this.game.world.GetAbstractRoom(0).entitiesInDens.Add(abstractCreature);
                    break;

                default:
                    switch (critType)
                    {
                    case CreatureTemplate.Type.Fly:
                    case CreatureTemplate.Type.Leech:
                    case CreatureTemplate.Type.SeaLeech:
                        for (int k = 0; k < 5; k++)
                        {
                            this.game.world.GetAbstractRoom(0).AddEntity(new AbstractCreature(this.game.world, StaticWorld.GetCreatureTemplate(data.critType), null, pos, entityID));
                        }
                        break;

                    default:
                        if (critType == CreatureTemplate.Type.Slugcat)
                        {
                            if (this.playerSpawnDens == null)
                            {
                                this.playerSpawnDens = new List <int>();
                            }
                            this.playerSpawnDens.Add(data.intData);
                        }
                        if (critType != CreatureTemplate.Type.Spider)
                        {
                            this.game.world.GetAbstractRoom(0).AddEntity(abstractCreature);
                        }
                        break;
                    }
                    break;

                case CreatureTemplate.Type.Centipede:
                {
                    float num = 0f;
                    if (data.intData == 2)
                    {
                        num = Mathf.Lerp(0.265f, 0.55f, Mathf.Pow(Custom.ClampedRandomVariation(0.5f, 0.5f, 0.7f), 1.2f));
                    }
                    else if (data.intData == 3)
                    {
                        num = Mathf.Lerp(0.7f, 1f, Mathf.Pow(UnityEngine.Random.value, 0.6f));
                    }
                    abstractCreature.spawnData = "{" + num.ToString() + "}";
                    this.game.world.GetAbstractRoom(0).AddEntity(abstractCreature);
                    break;
                }
                }
            }
            else
            {
                AbstractPhysicalObject.AbstractObjectType itemType = data.itemType;
                if (itemType != AbstractPhysicalObject.AbstractObjectType.Spear)
                {
                    if (itemType != AbstractPhysicalObject.AbstractObjectType.WaterNut)
                    {
                        if (itemType != AbstractPhysicalObject.AbstractObjectType.SporePlant)
                        {
                            if (itemType != AbstractPhysicalObject.AbstractObjectType.BubbleGrass)
                            {
                                if (AbstractConsumable.IsTypeConsumable(data.itemType))
                                {
                                    this.game.world.GetAbstractRoom(0).AddEntity(new AbstractConsumable(this.game.world, data.itemType, null, pos, entityID, -1, -1, null));
                                }
                                else
                                {
                                    this.game.world.GetAbstractRoom(0).AddEntity(new AbstractPhysicalObject(this.game.world, data.itemType, null, pos, entityID));
                                }
                            }
                            else
                            {
                                this.game.world.GetAbstractRoom(0).AddEntity(new BubbleGrass.AbstractBubbleGrass(this.game.world, null, pos, entityID, 1f, -1, -1, null));
                            }
                        }
                        else
                        {
                            this.game.world.GetAbstractRoom(0).AddEntity(new SporePlant.AbstractSporePlant(this.game.world, null, pos, entityID, -1, -1, null, false, true));
                        }
                    }
                    else
                    {
                        this.game.world.GetAbstractRoom(0).AddEntity(new WaterNut.AbstractWaterNut(this.game.world, null, pos, entityID, -1, -1, null, false));
                    }
                }
                else
                {
                    this.game.world.GetAbstractRoom(0).AddEntity(new AbstractSpear(this.game.world, null, pos, entityID, data.intData == 1));
                }
            }
        }