Beispiel #1
0
 public void SaveSettings(GameObject panelSettings)
 {
     SaveSome.SetParametr(PrefsSave.VolumeSing, _volumeSingBar.value);
     SaveSome.SetParametr(PrefsSave.VolumeEffects, _volumeEffects.value);
     ChangeVolume();
     print(SaveSome.GetParameter(PrefsSave.VolumeEffects, 0));
     IsActiveMenuElements(panelSettings, false, true);
 }
Beispiel #2
0
    private void UpdateLVLPlayer()
    {
        Buffer.BuffSome(PrefsSave.AllCubesDeleteInfo, 10);
        _progressBarLVLPlayer = SaveSome.GetParameter(PrefsSave.LVLPlayerBar, _progressBarLVLPlayer);

        if (_progressBarLVLPlayer >= _maxProgressLVLPlayer)
        {
            Buffer.BuffSome(PrefsSave.LVLPlayer);
            Buffer.BuffSome(PrefsSave.SpeedFigure, _speedPlus);
            _progressBarLVLPlayer = 0;
            // _animatorNext.StartAnimation(SaveSome.GetParameter(PrefsSave.LVLPlayer, 0));
        }

        _progressBarLVLPlayer += _scorePlusLVLPlayer;
        SaveSome.SetParametr(PrefsSave.LVLPlayerBar, _progressBarLVLPlayer);
    }