Beispiel #1
0
        private void save_progress()
        {
            SaveService.DeleteSave();             // clear table before save new data

            for (int i = 0; i < PuzzlesService.puzzleArray.Length; i++)
            {
                SaveService.SetSave(PuzzlesService.puzzleArray[i]);
            }

            GamesModel gm = new GamesModel();

            gm.SaveBreakGame(StartPuzzle.gamesID);
        }
Beispiel #2
0
        public void actionIndex()
        {
            //Debug.Log("PauseController:actionIndex");
            //this.Render("Pause");
            GameObject canvas = GameObject.Find("Canvas");            //.transform.Find("Pause");

            GameObject win = canvas.transform.Find("Win").gameObject;

            //Debug.Log(menu);
            if (win != null)
            {
                win.SetActive(true);
                win.GetComponent <RectTransform>().SetAsLastSibling();
            }

            SaveService.DeleteSave();
        }