Beispiel #1
0
 protected void Activate(SavePoint activator)
 {
     state = SavePointStates.Activated;
     if (outerLights != null)
     {
         for (int i = 0; i < outerLights.Length; i++)
         {
             outerLights[i].intensity = outerLightsOriginalIntensity;
         }
         innerLight.color = new Color(1f, 1f, 1f);
     }
     if (activator == null)
     {
         savePointActivated(this);
     }
 }
Beispiel #2
0
 void Update()
 {
     if (state == SavePointStates.OnScreen && (transform.position - targetPosition).magnitude > errorMargin)
     {
         state = SavePointStates.FarEnough;
     }
     if (!isChild && state == SavePointStates.FarEnough && (transform.position - targetPosition).magnitude < errorMargin)
     {
         state = SavePointStates.Judging;
         foreach (SavePoint childSP in childrenSPs)
         {
             childSP.setJudging();
         }
         arrivedAtSavePoint();
     }
     if (state == SavePointStates.Judging && gameSceneController.roomSpeed == 0 && gameSceneController.isCollectingWell())
     {
         innerLight.color = new Color(1f, 1f, 1f);
         state            = SavePointStates.ReadyToActivate;
     }
 }
Beispiel #3
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        Tagger tagger = collision.gameObject.GetComponent <Tagger>();

        if (tagger != null && tagger.containsCustomTag("player"))
        {
            if (state == SavePointStates.ReadyToActivate)
            {
                GetComponent <AudioSource>().PlayOneShot(activationClip);
                savedLength = collision.gameObject.GetComponent <PlayerController>().getLength();
                Activate(null);
            }
        }
        else if (tagger != null && tagger.containsCustomTag("outer screen bounds"))
        {
            if (state == SavePointStates.OffScreen)
            {
                state = SavePointStates.OnScreen;
                adjustTarget();
            }
        }
    }
Beispiel #4
0
 protected void setJudging()
 {
     state = SavePointStates.Judging;
 }