Beispiel #1
0
    public void Click()
    {
        /* 記録させたい情報を適宜追加
         * レベル 持ち物 自分の場所等
         *
         *
         */
        _save = GetComponent <SaveManagement>();
        SaveData _saveData = new SaveData();

        Player               = GameObject.FindWithTag("Player");
        _saveData._pos       = Player.GetComponent <Transform>().position;
        _saveData._sceneName = SceneManager.GetActiveScene().name;
        _saveData._stock     = Player.GetComponent <Character>()._stock;
        _save.Save(_saveData);
    }