public void FreshCity() { CampaignManager.currentCampaign = null; CampaignManager.currentLevel = -1; SaveLoadMap.LoadLevel(mode); }
public override void LoadGame() { CampaignManager.currentCampaign = CampaignName; CampaignManager.currentLevel = Level; SaveLoadMap.file = Datapath; SaveLoadMap.LoadLevel(Datapath.mode); }
public virtual void LoadGame() { CampaignManager.currentCampaign = null; CampaignManager.currentLevel = -1; Debug.Log(CampaignManager.currentCampaign); SaveLoadMap.file = Datapath; SaveLoadMap.LoadLevel(Datapath.mode); }
public void NextScenario() { Campaign c = CampaignManager.campaigns[CampaignManager.currentCampaign]; CampaignManager.currentCampaign = c.name; CampaignManager.currentLevel += 1; SaveLoadMap.file = c.levels[CampaignManager.currentLevel]; SaveLoadMap.LoadLevel(Mode.Construct); }
public void LoadCity() { SaveLoadMap.LoadLevel(Mode.Construct); }
public void LoadTerrainEditor() { SaveLoadMap.LoadLevel(Mode.Edit); }