Beispiel #1
0
    public void FreshCity()
    {
        CampaignManager.currentCampaign = null;
        CampaignManager.currentLevel    = -1;

        SaveLoadMap.LoadLevel(mode);
    }
Beispiel #2
0
    public override void LoadGame()
    {
        CampaignManager.currentCampaign = CampaignName;
        CampaignManager.currentLevel    = Level;

        SaveLoadMap.file = Datapath;
        SaveLoadMap.LoadLevel(Datapath.mode);
    }
    public virtual void LoadGame()
    {
        CampaignManager.currentCampaign = null;
        CampaignManager.currentLevel    = -1;

        Debug.Log(CampaignManager.currentCampaign);

        SaveLoadMap.file = Datapath;
        SaveLoadMap.LoadLevel(Datapath.mode);
    }
Beispiel #4
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    public void NextScenario()
    {
        Campaign c = CampaignManager.campaigns[CampaignManager.currentCampaign];

        CampaignManager.currentCampaign = c.name;
        CampaignManager.currentLevel   += 1;

        SaveLoadMap.file = c.levels[CampaignManager.currentLevel];
        SaveLoadMap.LoadLevel(Mode.Construct);
    }
Beispiel #5
0
 public void LoadCity()
 {
     SaveLoadMap.LoadLevel(Mode.Construct);
 }
Beispiel #6
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 public void LoadTerrainEditor()
 {
     SaveLoadMap.LoadLevel(Mode.Edit);
 }