public void ResetData() { SaveLoadManager.ClearPlayerData(); for (int i = 0; i < _highScores.Length; i++) { _highScores[i] = 0; } OnPlayerDataReset(evArgs); OnHighScoreChanged(evArgs); }
public void ResetData() { SaveLoadManager.ClearPlayerData(); for (int i = 0; i < _highScores.Length; i++) { _highScores[i] = 0; } OnPlayerDataReset(evArgs); OnHighScoreChanged(evArgs); }