private void SetupSaveLineSlot(AgeTransform tableitem, int index, GameSaveDescriptor gameSaveDescriptor) { tableitem.DirtyPosition = true; tableitem.Enable = true; if (index % 20 == 0) { tableitem.StartNewMesh = true; } SaveLineSlot component = tableitem.GetComponent <SaveLineSlot>(); component.RefreshContent(index, gameSaveDescriptor, base.gameObject); }
private IEnumerator ListGamesAsync(int listingNumber) { this.LoadSaveContainer.DestroyAllChildren(); IGameSerializationService service = Services.GetService <IGameSerializationService>(); if (service != null) { List <GameSaveDescriptor> gameSaveDescriptors = new List <GameSaveDescriptor>(); this.LoadSaveContainer.Height = 0f; IEnumerable <GameSaveDescriptor> listOfGameSaveDescritors = service.GetListOfGameSaveDescritors(!this.SaveMode); foreach (GameSaveDescriptor gameSaveDescriptor in listOfGameSaveDescritors) { gameSaveDescriptors.Add(gameSaveDescriptor); this.LoadSaveContainer.ReserveChildren(gameSaveDescriptors.Count, this.SaveLineSlotPrefab, "Item"); this.LoadSaveContainer.ArrangeChildren(); this.LoadSaveScrollView.OnPositionRecomputed(); int index = gameSaveDescriptors.Count - 1; AgeTransform ageTransform = this.LoadSaveContainer.GetChildren()[index]; this.SetupSaveLineSlot(ageTransform, index, gameSaveDescriptor); if (!Amplitude.Unity.Framework.Application.Preferences.EnableMultiplayer && gameSaveDescriptor.GameSaveSessionDescriptor.SessionMode != SessionMode.Single) { ageTransform.Enable = false; } else { SaveLineSlot component = ageTransform.GetComponent <SaveLineSlot>(); Diagnostics.Assert(component != null); if (component.GameSaveRuntimeConfigurationState == RuntimeModuleConfigurationState.Undefined) { ageTransform.Enable = false; } } yield return(null); if (this.ListingNumber > listingNumber) { yield break; } } IEnumerator <GameSaveDescriptor> enumerator = null; if (this.SortsContainer.SortButtons.Last <SortButton>() != null) { this.SortsContainer.SortButtons.Last <SortButton>().OnSortCB(null); this.SortsContainer.SortButtons.Last <SortButton>().OnSortCB(null); } gameSaveDescriptors = null; } this.listing = null; yield break; yield break; }