public void DeleteSave() { // O ideal é que apareça um dialoig de confirmação GlobalProfile.gameSlots.Slots.Remove(id); Destroy(gameObject); for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) { string name = GetSceneNameByPath(SceneUtility.GetScenePathByBuildIndex(i)); if (SaveGameSystem.DoesSaveGameExist("slot" + id + "_" + name)) { SaveGameSystem.DeleteSaveGame("slot" + id + "_" + name); } } if (SaveGameSystem.DoesSaveGameExist("slot" + id + "_inventory")) { SaveGameSystem.DeleteSaveGame("slot" + id + "_inventory"); } if (SaveGameSystem.DoesSaveGameExist("slot" + id + "_messages")) { SaveGameSystem.DeleteSaveGame("slot" + id + "_messages"); } populate.RemovePage(this); }
public static void DeleteSaveGame() { SaveGameSystem.DeleteSaveGame("pimba_game"); playerProfile = null; }