private void buttonHealAllColonists_Click(object sender, EventArgs e) { if (_loadedSaveGame != null) { _loadedSaveGame = _loadedSaveGame.HealAllColonists(); textBoxLog.AppendText("Done." + Environment.NewLine); } else { textBoxLog.AppendText("No SaveGame selected." + Environment.NewLine); } }
public static SaveGameCore HealAllCharacters(this SaveGameCore input) { return(input.HealAllColonists().RepairAllBots()); }