public void TestIsValid() { using (var stream = File.OpenRead(FilePath)) { Assert.True(SaveFf7Remake.IsValid(stream)); } }
public MateriaEntryModel(SaveFf7Remake save, Materia materia) { _save = save; _materia = materia; ItemType = ItemModel.GetItemModels(); CharacterType = new KhEnumListModel <CharacterType>(() => Character, x => Character = x); }
private static void AssertSaveGame(SaveFf7Remake save) { Assert.Equal(36, save.Characters[SaveFf7Remake.Cloud].Level); Assert.True(save.Characters[SaveFf7Remake.Cloud].IsUnlocked); Assert.Equal(2, save.Characters[SaveFf7Remake.Cloud].AtbBarCount); Assert.Equal(4078, save.Characters[SaveFf7Remake.Cloud].CurrentHp); Assert.Equal(5882, save.Characters[SaveFf7Remake.Cloud].MaxHp); Assert.Equal(112, save.Characters[SaveFf7Remake.Cloud].CurrentMp); Assert.Equal(123, save.Characters[SaveFf7Remake.Cloud].MaxMp); Assert.Equal(5436, save.Characters[SaveFf7Remake.Barret].MaxHp); Assert.Equal(5230, save.Characters[SaveFf7Remake.Tifa].MaxHp); Assert.Equal(3265, save.Characters[SaveFf7Remake.Aerith].MaxHp); Assert.Equal(3770, save.Characters[SaveFf7Remake.Red13].MaxHp); Assert.Equal(51, save.CharactersStats[SaveFf7Remake.Cloud].Vitality); Assert.Equal(68, save.CharactersStats[SaveFf7Remake.Barret].Magic); Assert.Equal(23, save.CharactersEquipment[SaveFf7Remake.Cloud].Weapon); Assert.Equal(4, save.CharactersEquipment[SaveFf7Remake.Red13].Weapon); Assert.Equal(0, save.CharactersEquipment[SaveFf7Remake.Red13].Armor); Assert.Equal(-1, save.CharactersEquipment[SaveFf7Remake.Red13].Accessory); Assert.Equal(1200, save.Materia[0].AbilityPoint); Assert.Equal(3, save.Materia[0].Level); Assert.Equal(1, save.Materia[0].Index); Assert.Equal(CharacterType.Cloud, (CharacterType)save.Materia[0].Character); Assert.Equal(InventoryType.Fire, (InventoryType)save.Materia[0].ItemId); Assert.Equal(InventoryType.BronzeBangle, save.Inventory[0].Type); Assert.Equal(3, save.Inventory[0].Count); Assert.Equal(CharacterType.Cloud, (CharacterType)save.CharacterMateria[0].Character); Assert.Equal(22, save.CharacterMateria[0].MateriaIndex[0]); Assert.Equal(InventoryType.BusterSword, (InventoryType)save.WeaponMateria[0].ItemId); Assert.Equal(-1, save.WeaponMateria[0].MateriaIndex[0]); Assert.Equal(InventoryType.TwinStinger, (InventoryType)save.WeaponMateria[23].ItemId); Assert.Equal(7, save.WeaponMateria[23].MateriaIndex[0]); Assert.Equal(51, save.SummonMateria[SaveFf7Remake.Cloud]); Assert.Equal(18, save.CurrentChapter); for (var i = 0; i < save.ChunkCommon.WeaponMateria.Length; i++) { if (save.ChunkCommon.WeaponMateria[i].ItemId >= 0) { Assert.Equal(save.ChunkCommon.WeaponMateria[i].ItemId, save.ChunkCommon.WeaponFound[i].ItemId); } else { Assert.Equal(-1, save.ChunkCommon.WeaponMateria[i].ItemId); Assert.Equal(0, save.ChunkCommon.WeaponFound[i].ItemId); } } }
public ChunkEntryModel(SaveFf7Remake save, IRefreshUi refreshUi, Chunk chunk, int index) { _save = save; _refreshUi = refreshUi; _chunk = chunk; _index = index; ImportCommand = new RelayCommand(_ => FileDialog.OnOpen(Import, Filter, $"chunk{_index}")); ExportCommand = new RelayCommand(_ => FileDialog.OnSave(Export, Filter, $"chunk{_index}")); }
public CharacterEntryModel(SaveFf7Remake save, int index, EquipmentsViewModel weapons, MateriaViewModel materia) { _save = save; _characterType = (CharacterType)index; _character = save.Characters[index]; _characterStats = save.CharactersStats[index]; _characterEquipment = save.CharactersEquipment[index]; Weapons = weapons; Materia = materia; }
public void TestWriteBackTheSameExactFile() => File.OpenRead(FilePath).Using(stream => Helpers.AssertStream(stream, inStream => { var save = SaveFf7Remake.Read(inStream); var outStream = new MemoryStream(); save.Write(outStream); return(outStream); }));
public MateriaViewModel(SaveFf7Remake save) : this(save.Materia.Select((x, i) => new MateriaEntryModel(save, x))) { _save = save; }
public void ReadSaveTest() => File.OpenRead(FilePath).Using(stream => AssertSaveGame(SaveFf7Remake.Read(stream)));
public ChaptersViewModel(SaveFf7Remake save) : this(save.Chapters.Select((x, i) => new ChapterEntryModel(x, i, x.Positions[0]))) { CurrentChapterId = GetChapterIdFromChapterNumber(save.CurrentChapter); }
public CharactersViewModel(SaveFf7Remake save, EquipmentsViewModel weapons, MateriaViewModel materia) : this(save.Characters.Select((_, i) => new CharacterEntryModel(save, i, weapons, materia))) { _save = save; }
public Unknown2ViewModel(SaveFf7Remake save) { _save = save; ItemTypes = ItemModel.GetItemModels(); }
public DeveloperViewModel(SaveFf7Remake save, IRefreshUi refreshUi) : base(save.Chunks.Select((x, i) => new ChunkEntryModel(save, refreshUi, x, i))) { _save = save; _refreshUi = refreshUi; }
public Unknown3ViewModel(SaveFf7Remake save) { _save = save; CharacterTypes = new KhEnumListModel <CharacterType>(); }
public Unknown1ViewModel(SaveFf7Remake save) { _save = save; }
public GlobalViewModel(SaveFf7Remake save) { _save = save; CharacterType = new KhEnumListModel <CharacterType>(); }
public InventoryViewModel(SaveFf7Remake save) : this(save.Inventory.OrderBy(x => (uint)x.Type).Select(x => new InventroyEntryModel(x))) { }