Beispiel #1
0
    public void LoadDoor(SaveDoorClass door)
    {
        this.isOpen            = door.isOpen;
        this.isLocked          = door.isLocked;
        this.knownLocked       = door.knownLocked;
        this.IconIndex         = door.IconIndex;
        this.SoundIndex        = door.SoundIndex;
        this.trapLevel         = door.trapLevel;
        this.trapNum_Hit       = door.trapNum_Hit;
        this.trapStrength      = door.trapStrength;
        this.trapDark          = door.trapDark;
        this.trapPosion        = door.trapPosion;
        this.trapStone         = door.trapStone;
        this.trapWeak          = door.trapWeak;
        this.trapStrDisease    = door.trapStrDisease;
        this.trapDexDisease    = door.trapDexDisease;
        this.trapIQDisease     = door.trapIQDisease;
        this.trapWisDisease    = door.trapWisDisease;
        this.trapCharmDisease  = door.trapCharmDisease;
        this.trapHealthDisease = door.trapHealthDisease;

        if (isOpen)
        {
            transform.Find("Door").gameObject.SetActive(false);
        }
    }
Beispiel #2
0
    public Hello_I_am_a_Door LoadDoor(SaveDoorClass door)
    {
        Hello_I_am_a_Door _result = null;

        _result.isOpen            = door.isOpen;
        _result.isLocked          = door.isLocked;
        _result.knownLocked       = door.knownLocked;
        _result.IconIndex         = door.IconIndex;
        _result.SoundIndex        = door.SoundIndex;
        _result.trapLevel         = door.trapLevel;
        _result.trapNum_Hit       = door.trapNum_Hit;
        _result.trapStrength      = door.trapStrength;
        _result.trapDark          = door.trapDark;
        _result.trapPosion        = door.trapPosion;
        _result.trapStone         = door.trapStone;
        _result.trapWeak          = door.trapWeak;
        _result.trapStrDisease    = door.trapStrDisease;
        _result.trapDexDisease    = door.trapDexDisease;
        _result.trapIQDisease     = door.trapIQDisease;
        _result.trapWisDisease    = door.trapWisDisease;
        _result.trapCharmDisease  = door.trapCharmDisease;
        _result.trapHealthDisease = door.trapHealthDisease;

        return(_result);
    }