protected override IEnumerator Task() { LogTool.Log($"{TaskName.Value}", LogEnum.TaskLog); yield return(new WaitForFixedUpdate()); var info = new string[] { "设备模型 : " + SystemInfo.deviceModel, "设备名称 : " + SystemInfo.deviceName, "设备类型 : " + SystemInfo.deviceType, "系统内存大小MB(int) : " + SystemInfo.systemMemorySize, "操作系统(string) : " + SystemInfo.operatingSystem, "设备唯一标识符(string) : " + SystemInfo.deviceUniqueIdentifier, "显卡ID(int) : " + SystemInfo.graphicsDeviceID, "显卡名称(string) : " + SystemInfo.graphicsDeviceName, "显卡类型(enum) : " + SystemInfo.graphicsDeviceType, "显卡供应商(string) : " + SystemInfo.graphicsDeviceVendor, "显卡供应唯一ID(int) : " + SystemInfo.graphicsDeviceVendorID, "显卡版本号(int) : " + SystemInfo.graphicsDeviceVersion, "显存大小MB(int) : " + SystemInfo.graphicsMemorySize, "显卡是否支持多线程渲染(bool) : " + SystemInfo.graphicsMultiThreaded, "支持的渲染目标数量(int) : " + SystemInfo.supportedRenderTargetCount, "显示器分辨率:" + string.Format("{0} * {1}", Screen.width, Screen.height), }; var sb = new StringBuilder(); foreach (var data in info) { sb.Append(data + " || "); } LogTool.Log(sb.ToString(), LogEnum.TaskLog); //TODO 后面插件保存,暂时方案,以设备默认分辨率为1 try { var with = SaveDataMgr.Instance().GetSaveData <int>(SaveEnum.ResolutionWidth); var height = SaveDataMgr.Instance().GetSaveData <int>(SaveEnum.ResolutionHeight); var frame = SaveDataMgr.Instance().GetSaveData <int>(SaveEnum.FrameRate); var full = SaveDataMgr.Instance().GetSaveData <int>(SaveEnum.Fullscreen); //TODO 根据内置设置设定来 if (false) { MachineUtil.Resolution(with, height, Convert.ToBoolean(full), frame); } else { MachineUtil.Resolution((int)MachineUtil.ScreenWH.x, (int)MachineUtil.ScreenWH.y, Convert.ToBoolean(full), frame); } } catch (Exception e) { Console.WriteLine(e); throw; } IsFinish = true; }
private void Awake() { if (_inited) { return; } Instance = this; #if !UNITY_EDITOR AssetBundleManager.Initialize(); #endif var spriteMgr = Resources.FindObjectsOfTypeAll <SpriteAtlasMgr>(); if (spriteMgr.Length == 0) { gameObject.AddComponent <SpriteAtlasMgr>(); } //读取存档 SaveDataMgr.PreloadGameData(); //初始化游戏设置 GameSetting.InitSetting(); //初始化sound模块 SoundListenter.Init(); //初始化资源管理器 ResourceMgr.InitInstance(); CoroutineStart = StartCoroutine; DefaultRes = GetComponent <DefaultRes>(); //初始化UI var uguiRoot = FindObjectOfType <UiRootScript>(); uguiRoot.Init(); UiManager.Init(uguiRoot); DontDestroyOnLoad(uguiRoot); DontDestroyOnLoad(gameObject); //清理缓存 Caching.ClearCache(); UnityEngine.Random.InitState(DateTime.Now.Second); #if !UNITY_EDITOR && UNITY_ANDROID Screen.sleepTimeout = SleepTimeout.NeverSleep; #endif _inited = true; FirstStartGame(); }
void Update() { if (!_inited) { return; } TimeScaleManager.Update(); SaveDataMgr.Update(); UiManager.Update(); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this); } else { if (this != instance) Destroy(this.gameObject); } }