Beispiel #1
0
        private void OnSaveCreating(object sender, SaveCreatingEventArgs e)
        {
            if (Game1.IsMasterGame && plusButton.sourceRect.X == 236)
            {
                Game1.addMail($"{this.ModManifest.UniqueID}/ReceivedLegacyToken", true);
                Game1.player.addItemByMenuIfNecessary(new LegacyToken());

                if (Config.StockList)
                {
                    Game1.addMailForTomorrow("gotMissingStocklist", true, true);
                }
                if (Config.GingerIsland)
                {
                    Game1.addMailForTomorrow("willyBackRoomInvitation", true, true);
                    Game1.addMailForTomorrow("willyBoatTicketMachine", true, true);
                    Game1.addMailForTomorrow("willyBoatHull", true, true);
                    Game1.addMailForTomorrow("willyBoatAnchor", true, true);
                }
                if (Config.AdditionalProfitMultiplier != 1)
                {
                    Game1.MasterPlayer.difficultyModifier *= Config.AdditionalProfitMultiplier;
                }
                if (Config.RelationshipPenaltyPercentage != 1)
                {
                    Game1.player.modData.Add("NG+/relationshipPenalty", Config.RelationshipPenaltyPercentage.ToString());
                }
                if (Config.ExpCurveExponent != 1)
                {
                    Game1.player.modData.Add("NG+/expExponent", Config.ExpCurveExponent.ToString());
                }
                Game1.player.modData.Add("NG+/startingPoints", Config.StartingPoints.ToString());
                Game1.player.modData.Add("NG+/goldPerPoint", Config.GoldPerLeftoverPoint.ToString());
            }
        }
Beispiel #2
0
        private void GameLoop_SaveCreating(object sender, SaveCreatingEventArgs e)
        {
            if (!Context.IsMainPlayer)
            {
                return;
            }

            //cleanup any spawned monsters
            foreach (GameLocation l in Game1.locations)
            {
                for (int index = l.characters.Count - 1; index >= 0; --index)
                {
                    if (l.characters[index] is Monster && !(l.characters[index] is GreenSlime))
                    {
                        l.characters.RemoveAt(index);
                    }
                }
            }

            if (IsEclipse)
            {
                IsEclipse = false;
            }

            //moon works after frost does
            OurMoon.HandleMoonAtSleep(Game1.getFarm());
        }
Beispiel #3
0
 /// <summary>
 /// Callback method on the event a newly created game is about to be saved to disk.
 /// </summary>
 /// <param name="sender">The caller.</param>
 /// <param name="e">Event arguments.</param>
 private void OnSaveCreation(object sender, SaveCreatingEventArgs e)
 {
     foreach (var item in this.addOnNewGame)
     {
         if (!this.audioApi.AddToJukebox(item.Name, out var errorCode))
         {
             this.Monitor.Log($"Unable to add audio to jukebox's playlist {errorCode}", LogLevel.Warn);
         }
     }
 }
Beispiel #4
0
        private void NewMtnSave(object sender, SaveCreatingEventArgs e)
        {
            MtnFarmData data = Helper.Data.ReadSaveData <MtnFarmData>("MtnFarmData");

            if (data == null && !CustomManager.Canon)
            {
                CustomFarm  farm       = CustomManager.SelectedFarm;
                MtnFarmData customData = new MtnFarmData {
                    FarmTypeName = farm.Name
                };
                Helper.Data.WriteSaveData("MtnFarmData", customData);
            }
        }
Beispiel #5
0
        private void SaveCreating(object sender, SaveCreatingEventArgs e)
        {
            NetCollection <Building> ToBuild = new NetCollection <Building>();

            foreach (Building building in Game1.getFarm().buildings)
            {
                if (building.buildingType.Value.Contains("Cabin"))
                {
                    ToBuild.Add(CreateGreenhouse(building));
                }
            }
            foreach (Building building in ToBuild)
            {
                Game1.getFarm().buildings.Add(building);
            }
            Game1.chatBox.addMessage("Greanhouses Created: " + ToBuild.Count.ToString(), Color.White);
        }
Beispiel #6
0
        //At this step, we want to shuffle the recipes as this is when the save is initially created
        private void GameLoop_SaveCreating(object sender, SaveCreatingEventArgs e)
        {
            //We need to find out how many QoS recipes there are by loading the file:
            IDictionary <string, string> BaseQoSRecipes = Helper.Content.Load <IDictionary <string, string> >(XNBDataPath, ContentSource.GameContent);

            //the format:
            // "IDNum" : "text data
            ShuffleData = new Dictionary <int, int>();

            List <int> AvailableIDs = Enumerable.Range(1, BaseQoSRecipes.Count).ToList();

            List <string> OldIDLists = BaseQoSRecipes.Keys.ToList();

            for (int i = 0; i < OldIDLists.Count; i++)
            {
                int oldID = int.Parse(OldIDLists[i]);
                int newID = AvailableIDs[Game1.random.Next(0, AvailableIDs.Count)];

                AvailableIDs.Remove(newID);

                ShuffleData.Add(oldID, newID);
            }
            Helper.Data.WriteSaveData(OurDataPath, ShuffleData);
        }
 /// <summary>Raised before the game creates a new save file.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 protected virtual void OnSaveCreating(object sender, SaveCreatingEventArgs e)
 {
 }