public BatchCheckpointEventHandler( ProcessEvents processEvents, ProcessErrors processErrors, SaveCheckpoint checkpoint) { _processEvents = processEvents; _processErrors = processErrors; _checkpoint = checkpoint; }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); savecCheckpoint.GetComponent <Checkpoint>().SpawnPlayer(); }