Beispiel #1
0
 public BatchCheckpointEventHandler(
     ProcessEvents processEvents,
     ProcessErrors processErrors,
     SaveCheckpoint checkpoint)
 {
     _processEvents = processEvents;
     _processErrors = processErrors;
     _checkpoint    = checkpoint;
 }
Beispiel #2
0
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
     savecCheckpoint.GetComponent <Checkpoint>().SpawnPlayer();
 }