Beispiel #1
0
    /// <summary>
    /// Takes an ActorDraft.SO and converts to a SaveActorDraft.cs file suitable for serialising to file.
    /// </summary>
    /// <param name="actorDraft"></param>
    /// <returns></returns>
    private SaveActorDraft ConvertFromActorDraft(ActorDraft actorDraft)
    {
        SaveActorDraft saveDraft = new SaveActorDraft();

        if (actorDraft != null)
        {
            saveDraft.draft      = actorDraft.name;
            saveDraft.actorName  = actorDraft.actorName;
            saveDraft.firstName  = actorDraft.firstName;
            saveDraft.lastName   = actorDraft.lastName;
            saveDraft.spriteName = actorDraft.sprite.name;
            saveDraft.arcName    = actorDraft.arc.name;
            saveDraft.traitName  = actorDraft.trait.name;
            saveDraft.level      = actorDraft.level;
            saveDraft.power      = actorDraft.power;
            saveDraft.statusName = actorDraft.status.name;
            saveDraft.sexName    = actorDraft.sex.name;
            saveDraft.backstory0 = actorDraft.backstory0;
            saveDraft.backstory1 = actorDraft.backstory1;
        }
        else
        {
            Debug.LogError("Invalid actorDraft (Null)");
        }
        return(saveDraft);
    }
Beispiel #2
0
    /// <summary>
    /// Takes a SaveActorDraft.cs object and converts it to an ActorDraft.SO
    /// </summary>
    private void ConvertToActorDraft(SaveActorDraft saveDraft, ActorDraft draft)
    {
        if (saveDraft != null)
        {
            if (draft != null)
            {
                draft.actorName = saveDraft.actorName;
                draft.firstName = saveDraft.firstName;
                draft.lastName  = saveDraft.lastName;

                //Sprite -> TO DO

                draft.level      = saveDraft.level;
                draft.power      = saveDraft.power;
                draft.backstory0 = saveDraft.backstory0;
                draft.backstory1 = saveDraft.backstory1;
                //trait
                Trait trait = ToolManager.i.toolDataScript.GetTrait(saveDraft.traitName);
                if (trait != null)
                {
                    draft.trait = trait;
                }
                else
                {
                    Debug.LogWarningFormat("Invalid trait (Null) for saveDraft.traitName \"{0}\"", saveDraft.traitName);
                }
            }
            else
            {
                Debug.LogError("Invalid ActorDraft.SO (Null)");
            }
        }
        else
        {
            Debug.LogError("Invalid saveDraft (Null)");
        }
    }
Beispiel #3
0
    /// <summary>
    /// Takes an ActorPool.So and converts to a SaveActorPool.cs file suitable for serialising to file
    /// </summary>
    /// <param name="pool"></param>
    /// <returns></returns>
    private SaveActorPool ConvertFromActorPool(ActorPool pool)
    {
        SaveActorPool poolSave = new SaveActorPool();

        if (pool != null)
        {
            poolSave.poolName = pool.name;

            poolSave.hqBoss0 = ConvertFromActorDraft(pool.hqBoss0);
            poolSave.hqBoss1 = ConvertFromActorDraft(pool.hqBoss1);
            poolSave.hqBoss2 = ConvertFromActorDraft(pool.hqBoss2);
            poolSave.hqBoss3 = ConvertFromActorDraft(pool.hqBoss3);
            //hq workers
            for (int i = 0; i < pool.listHqWorkers.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listHqWorkers[i]);
                if (draft != null)
                {
                    poolSave.listHqWorkers.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfHqWorkers[{0}]", i);
                }
            }
            //onMap
            for (int i = 0; i < pool.listOnMap.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listOnMap[i]);
                if (draft != null)
                {
                    poolSave.listOnMap.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfOnMap[{0}]", i);
                }
            }
            //level 1
            for (int i = 0; i < pool.listLevelOne.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listLevelOne[i]);
                if (draft != null)
                {
                    poolSave.listLevelOne.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfLevelOne[{0}]", i);
                }
            }
            //level 2
            for (int i = 0; i < pool.listLevelTwo.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listLevelTwo[i]);
                if (draft != null)
                {
                    poolSave.listLevelTwo.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfLevelTwo[{0}]", i);
                }
            }
            //level 3
            for (int i = 0; i < pool.listLevelThree.Count; i++)
            {
                SaveActorDraft draft = ConvertFromActorDraft(pool.listLevelThree[i]);
                if (draft != null)
                {
                    poolSave.listLevelThree.Add(draft);
                }
                else
                {
                    Debug.LogErrorFormat("Invalid ActorDraft (Null) for listOfLevelThree[{0}]", i);
                }
            }
        }
        else
        {
            Debug.LogError("Invalid ActorPool (Null)");
        }
        return(poolSave);
    }