// 讀檔.
    public bool Load()
    {
        if (PlayerPrefs.HasKey(GameDefine.szSaveAchievementCount) == false)
        {
            return(false);
        }

        for (int iPos = 0, iMax = PlayerPrefs.GetInt(GameDefine.szSaveAchievementCount); iPos < iMax; ++iPos)
        {
            string szSave = GameDefine.szSaveAchievement + iPos;

            if (PlayerPrefs.HasKey(szSave) == false)
            {
                continue;
            }

            SaveAchievement Temp = Json.ToObject <SaveAchievement>(PlayerPrefs.GetString(szSave));

            if (Temp == null)
            {
                continue;
            }

            Data.Add(Temp.Key, Temp.Value);
        }        //for

        return(true);
    }
Beispiel #2
0
        public int Save(SaveAchievement savableObj)
        {
            AchievementDal dal = new AchievementDal()
            {
                Id   = savableObj.Id,
                Name = savableObj.Name
            };

            if (savableObj.Id == default(int))
            {
                return(_rep.Insert(dal));
            }

            _rep.Update(dal);
            return(0);
        }
        public ResponseData <int> SaveAchievement(SaveAchievement saveAchievement)
        {
            ResponseData <int> resp = new ResponseData <int>();

            AchievementFacade facade = new AchievementFacade();

            try
            {
                resp.Data = facade.Save(saveAchievement);
            }
            catch (Exception ex)
            {
                ExceptionHandlerFactory.Factory.GetResponseExceptionHandler(resp).Handle(ex);
            }
            return(resp);
        }
    // 存檔.
    public void Save()
    {
        int iCount = 0;

        foreach (KeyValuePair <int, int> Itor in Data)
        {
            SaveAchievement Temp = new SaveAchievement();

            Temp.Key   = Itor.Key;
            Temp.Value = Itor.Value;

            PlayerPrefs.SetString(GameDefine.szSaveAchievement + iCount, Json.ToString(Temp));
            ++iCount;
        }        //for

        PlayerPrefs.SetInt(GameDefine.szSaveAchievementCount, iCount);
    }