public void ValidateNaughtyBadString() { Santa santa = new Santa(); bool actual = santa.IsNiceString("haegwjzuvuyypxyu"); Assert.AreEqual(false, actual); }
public void ValidateNaughtyOneVowel() { Santa santa = new Santa(); bool actual = santa.IsNiceString("dvszwmarrgswjxmb"); Assert.AreEqual(false, actual); }
internal void NavigateSantaToDeliverPresents(Santa santa) { foreach (char direction in directions) { santa.VisitNextHouse(direction); } }
public static OptimizationInput Create() { // unavailable var unavailableDay1Before = (int.MinValue, StartDay1 - 1); var unavailableBetween = (EndDay1 + 1, StartDay2 - 1); var unavailableDay2After = (EndDay2 + 1, int.MaxValue); return(new OptimizationInput { Santas = new Santa[] { new Santa { Id = SantaId1, }, new Santa { Id = SantaId2, }, }, Visits = new Visit[] { new Visit { Id = 0, Duration = Duration1, IsBreak = false, SantaId = -1, WayCostFromHome = W01, WayCostToHome = 0, Desired = new(int, int)[]
public void Collision(Player player) { Rectangle bulletCollisionBox; Santa attacker = player as Santa; if (attacker == null) { return; } if (player.CollisionBox.TouchAnywhere(this.CollisionBox)) { player.Health -= 1; } for (int i = 0; i < attacker.BulletFactory.GeneratedBullets.Count; i++) { bulletCollisionBox = new Rectangle(attacker.BulletFactory.GeneratedBullets[i].PositionX, attacker.BulletFactory.GeneratedBullets[i].PositionY, attacker.BulletFactory.GeneratedBullets[i].ProjectileTexture.Width, attacker.BulletFactory.GeneratedBullets[i].ProjectileTexture.Height); if (bulletCollisionBox.TouchAnywhere(this.CollisionBox)) { this.Health -= (int)player.Damage; attacker.BulletFactory.GeneratedBullets.Remove(attacker.BulletFactory.GeneratedBullets[i]); } } }
public void TestSantaMapping() { using (var trans = session.BeginTransaction()) { var santa = new Santa() { Name = "Santa 1" }; var santaBreak = new Visit() { City = "Rothrist", Duration = 60 * 60, VisitType = VisitType.Break }; santa.Breaks.Add(santaBreak); Santa mgtSanta = session.Merge(santa); session.Clear(); var loadedSanta = session.Get <Santa>(mgtSanta.Id); Assert.IsNotNull(loadedSanta); Assert.AreEqual(santa.Name, loadedSanta.Name); Assert.AreEqual(1, santa.Breaks.Count); Assert.AreEqual(santaBreak.City, santa.Breaks[0].City); session.Clear(); var allBreaks = session.Query <Visit>().Where(v => v.VisitType == VisitType.Break).ToList(); Assert.IsNotNull(allBreaks); var loadedSantaBreak = allBreaks[0]; Assert.AreEqual("Rothrist", loadedSantaBreak.City); Assert.IsNotNull(loadedSantaBreak.Santa); Assert.AreEqual(santa.Name, loadedSantaBreak.Santa.Name); trans.Commit(); } }
public void TestTwoRepeatingCharacterPattern() { Santa santa = new Santa(); Assert.AreEqual(true, santa.MatchRepeatingCharacter("abcdefeghi")); Assert.AreEqual(true, santa.MatchRepeatingCharacter("aaa")); }
public void ValidateNiceString() { Santa santa = new Santa(); bool actual = santa.IsNiceString("ugknbfddgicrmopn"); Assert.AreEqual(true, actual); }
// Start is called before the first frame update void Start() { gameOverPanel.SetActive(false); statBox = GetComponentInChildren <Text>(); santa = GameObject.FindGameObjectWithTag("Player").GetComponent <Santa>(); }
private float GetNewSantaRating(Santa santa, float newRating, float oldRating = 0) { var numberOfOrders = santa.NumberOfOrders; var santaRating = santa.Rating ?? 0; return((numberOfOrders * santaRating - oldRating + newRating) / numberOfOrders); }
public void ValidateThreeVowels() { Santa santa = new Santa(); bool actual = santa.IsNiceString("aaa"); Assert.AreEqual(true, actual); }
public void ValidateNaughtyNoDouble() { Santa santa = new Santa(); bool actual = santa.IsNiceString("jchzalrnumimnmhp"); Assert.AreEqual(false, actual); }
private void OnTriggerEnter(Collider other) { //check if the trigger is a santa and the house is selected by the same santa if (other.gameObject.tag == "Santa" && isSelected == true && santasId.Contains(other.gameObject.GetComponent <Santa>().id)) { //check if the santa have the associated gift Santa touchedSanta = other.gameObject.GetComponent <Santa>(); bool isSantaHaveAssociatedGift = false; int i = 0; while (i < associatedGifts.Count) { if (touchedSanta.collectedGifts.Contains(associatedGifts[i])) { //deliver the gift SantaGameManager.Instance.DeliveredGift(associatedGifts[i]); //Remove the gift from the santa touchedSanta.DeliverGift(associatedGifts[i]); //Remove the gift from the santa gift UI list if the scroll view is enabled and if the active scroll view content is corresponding to the selected santa if (SantaMainController.Instance.SantaScrollViewObject.activeInHierarchy && InputManager.Instance.selectedSanta.GetComponent <Santa>().id == touchedSanta.id) { //Refresh the scroll view SantaMainController.Instance.ClearSantaScrollView(); SantaMainController.Instance.InitSantaScrollView(touchedSanta.collectedGifts); } //Remove the gift from house associatedGifts.Remove(associatedGifts[i]); //Set the boolean is have associated gift to true isSantaHaveAssociatedGift = true; } else { i++; } } //remove the santa id santasId.Remove(touchedSanta.id); //If the santa doesn't have the associated gift delete the destination if (!isSantaHaveAssociatedGift) { touchedSanta.touchWaypoint(); } //Check if all gifts are delivred if (associatedGifts.Count == 0) { //Dishighlight the house GetComponent <Outline>().enabled = false; //Set the house non clickable gameObject.layer = 0; } } }
static void Main(string[] args) { Visitor santa = new Santa(); santa.VisitorBoysHouse(new BoysHouse()); santa.VisitorGirlsHousе(new GirlsHouse()); }
//Create Santa GameObject void CreateSanta() { santa = GameObject.CreatePrimitive(PrimitiveType.Cube); //Create object santa.AddComponent <Santa>(); //Add script to object Santa ss = santa.GetComponent <Santa>(); //Create instance of type Santa and assign it the class Santa from santa Gameobject ss.SetupSanta(0f, 4f, 1.0f, 1.0f, 0.2f, Color.red); //Constructor variables }
void Start() { // Set santa to player. santa = GameObject.FindGameObjectWithTag("Player").GetComponent <Santa>(); // Set the chimney spawner to spawner spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <ChimneySpawner>(); }
public IncomingLetterProcessor(Santa santa, IPresentOrderProcessor presentOrderProcessor) { Contract.Requires(santa != null); Contract.Requires(presentOrderProcessor != null); _santa = santa; _presentOrderProcessor = presentOrderProcessor; }
// POST: api/Santa public void Post([FromBody] Santa value) { using (var dbSession = SessionFactory.Instance.OpenSession()) using (var transaction = dbSession.BeginTransaction()) { dbSession.Merge(value); transaction.Commit(); } }
public async Task <IHttpActionResult> Register(RegisterSantaModel model) { //var model = new RegisterSantaModel(); if (!ModelState.IsValid) { return(BadRequest(ModelState)); } IdentityResult result; var existingUser = await _userManager.FindByEmailAsync(model.Email); if (existingUser != null) { result = IdentityResult.Failed(new[] { "User with this email already exists" }); } else { var santa = new Santa { UserName = model.Email, Email = model.Email, Name = model.Name, PhotoPath = "" }; result = await _santaManager.CreateAsync(santa, model.Password); if (result.Succeeded) { var photoPath = HttpContext.Current.Server.MapPath("~/App_Data/Photos"); if (!Directory.Exists(photoPath)) { Directory.CreateDirectory(photoPath); } var fileExtension = Path.GetExtension(model.Photo.Filename); var filename = $"{santa.Id}{fileExtension}"; photoPath = Path.Combine(photoPath, filename); File.WriteAllBytes(photoPath, model.Photo.Content); santa.PhotoPath = photoPath; await _santaManager.UpdateAsync(santa); } } if (!result.Succeeded) { return(GetErrorResult(result)); } return(Ok()); }
public void TestTwoMatchingCharacters() { List <string> inputs = new List <string> { "xyxy", "aabcdefgaa" }; Santa santa = new Santa(); foreach (string input in inputs) { Assert.AreEqual(true, santa.MatchTwoLetters(input), input); } Assert.AreNotEqual(true, santa.MatchTwoLetters("aaa"), "aaa"); }
internal void NavigateSantasToDeliverPresents(Santa santa, Santa roboSanta) { for (int i = 0; i < directions.Length; i++) { char direction = directions[i]; if (IsSantasTurn(i)) { santa.VisitNextHouse(direction); } else { roboSanta.VisitNextHouse(direction); } }
private void Initialize() { this.player = new Santa(100, 10, "Pesho"); this.giftFactory = new GiftFactory(); this.enemyFactory = new EnemyFactory(); this.giftFactory.Produce(this.levelManager.CurrentLevel.Tiles); this.enemyFactory.Produce(this.levelManager.CurrentLevel.Tiles); foreach (var generatedeEnemy in this.enemyFactory.GeneratedeEnemies) { generatedeEnemy.Killed += EnemyKilled; } this.player.Position = new Vector2(Constants.PlayerSpawnPoint, Constants.PlayerSpawnPoint); this.font = this.Content.Load <SpriteFont>("Fonts/mainMenu"); this.SideMenu = this.Content.Load <Texture2D>("Images/Backgrounds/SideMenu"); this.MapViewport = new Viewport { X = 420, Y = 0, Width = this.Graphics.PreferredBackBufferHeight, Height = this.Graphics.PreferredBackBufferHeight, MinDepth = 0, MaxDepth = 1 }; this.MenuViewport = new Viewport { X = this.Graphics.PreferredBackBufferHeight + 420, Y = 0, Width = this.Graphics.PreferredBackBufferWidth - this.Graphics.PreferredBackBufferHeight, Height = this.Graphics.PreferredBackBufferHeight, MinDepth = 0, MaxDepth = 1 }; this.InventoryViewport = new Viewport { X = 0, Y = 0, Width = 420, Height = this.Graphics.PreferredBackBufferHeight, MinDepth = 0, MaxDepth = 1 }; }
private OptimizationInput GetInput() { return(new OptimizationInput() { Santas = new Santa[] { new Santa { Id = 100, }, new Santa { Id = 200, }, }, Visits = new Visit[] { new Visit { Id = 0, IsBreak = false, SantaId = -1, }, new Visit { Id = 1, IsBreak = false, SantaId = -1, }, new Visit { Id = 2, IsBreak = false, SantaId = -1, }, new Visit { Id = 3, IsBreak = false, SantaId = -1, }, new Visit // will not be visited { Id = 4, IsBreak = true, SantaId = 200, } }, Days = new(int, int)[]
// Randomize height and position top // at start. void Start() { BoxCollider2D chimneyCollide = GetComponent <BoxCollider2D>(); float newHeight = Random.Range(0.15f, 1f) * 4.5f; chimneyCollide.size = new Vector2(1f, newHeight); chimneyCollide.offset = Vector2.up * newHeight / 2; ChimneyTop.GetComponent <Transform>().localPosition = Vector3.up * (newHeight + 0.25f); // Set santa to player santa = GameObject.FindGameObjectWithTag("Player").GetComponent <Santa>(); spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <ChimneySpawner>(); }
private static void Main(string[] args) { // Part 1 Santa santa = new Santa(); List <string> list = File.ReadAllLines("input.txt").ToList(); int niceStrings = list.Count(x => santa.IsNiceString(x)); Console.WriteLine( $"Part One: {list.Count} strings processed. {list.Count - niceStrings} strings marked as naughty. {niceStrings} strings are nice"); // Part 2 niceStrings = list.Count(x => santa.IsNiceString2(x)); Console.WriteLine( $"Part Two: {list.Count} strings processed. {list.Count - niceStrings} strings marked as naughty. {niceStrings} strings are nice"); Console.Write("Press any key..."); Console.ReadKey(); }
public void BefanaCatchSanta(Santa santa) { //remove the associated gifts if (santa.collectedGifts.Count > 0) { for (int i = 0; i < santa.collectedGifts.Count; i++) { gifts.Remove(santa.collectedGifts[i]); //remove gift from associated house House house = choosedHouses.Find(p => p.id == santa.collectedGifts[i].houseId); house.associatedGifts.Remove(santa.collectedGifts[i]); } } //Destroy the santa Destroy(santa.gameObject.transform.parent.gameObject); }
internal void Meet(Reindeer reindeer) { lock (ReindeerGroup) { ReindeerGroup.Add(reindeer); if (ReindeerGroup.Count == 9) { var awakeMessage = new ReindeerAwakeMessage(ReindeerGroup.ToList()); foreach (var reindeerToRemove in awakeMessage.Group) { ReindeerGroup.Remove(reindeerToRemove); } Santa.Awake(awakeMessage); } } }
public void TestIsNiceString2() { Santa santa = new Santa(); List <string> equalList = new List <string> { "qjhvhtzxzqqjkmpb", "xxyxx" }; List <string> unequalList = new List <string> { "uurcxstgmygtbstg", "ieodomkazucvgmuy" }; foreach (string s in equalList) { Assert.AreEqual(true, santa.IsNiceString2(s), s); } foreach (string s in unequalList) { Assert.AreNotEqual(true, santa.IsNiceString2(s), s); } }
private void Awake() { defs = this.GetComponent <Defenses>(); inter = this.GetComponent <Interactables>(); wave = this.GetComponent <WaveController>(); santa = FindObjectOfType <Santa>(); cam = FindObjectOfType <Camera>(); building = GameObject.FindGameObjectWithTag("Building").GetComponent <Building>(); if (instance != null && instance != this) { // Destroy(this.gameObject); //temp TODO REPLACE to enable quick restart Destroy(instance.gameObject); } instance = this; DontDestroyOnLoad(this.gameObject); wave.LoadNextWave(); }
private void OnTriggerEnter(Collider other) { //check if the trigger is a santa and the gift is selected by the same santa if (other.gameObject.tag == "Santa" && isSelected == true && other.gameObject.GetComponent <Santa>().id == santaId) { Santa touchedSanta = other.gameObject.GetComponent <Santa>(); if (touchedSanta.collectedGifts.Count < 5) { touchedSanta.CollectGift(this); //Check if the scroll view is enabled if (SantaMainController.Instance.SantaScrollViewObject.activeInHierarchy && InputManager.Instance.selectedSanta.GetComponent <Santa>().id == other.gameObject.GetComponent <Santa>().id) { SantaMainController.Instance.ClearSantaScrollView(); SantaMainController.Instance.InitSantaScrollView(touchedSanta.collectedGifts); } gameObject.SetActive(false); } } }